Magic_Game/src/kiwano/2d/Frame.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/ObjectBase.h>
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#include <kiwano/render/Texture.h>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(Frame);
/**
* \~chinese
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* @brief
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*/
class KGE_API Frame : public ObjectBase
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{
public:
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/// \~chinese
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/// @brief 创建图像帧
/// @param file_path 图像路径
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static FramePtr Create(const String& file_path);
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/// \~chinese
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/// @brief 创建图像帧
/// @param res 图像资源
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static FramePtr Create(const Resource& res);
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/// \~chinese
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/// @brief 创建图像帧
/// @param texture 纹理
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static FramePtr Create(TexturePtr texture);
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/// \~chinese
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/// @brief 构建空图像帧
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Frame();
/// \~chinese
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/// @brief 加载图像
/// @param file_path 图像路径
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bool Load(const String& file_path);
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/// \~chinese
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/// @brief 加载图像
/// @param res 图像资源
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bool Load(const Resource& res);
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/// \~chinese
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/// @brief 裁剪图像帧为矩形
/// @param crop_rect 裁剪矩形定义
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void SetCropRect(const Rect& crop_rect);
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/// \~chinese
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/// @brief 设置纹理
/// @param texture 纹理
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void SetTexture(TexturePtr texture);
/// \~chinese
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/// @brief 是否有效
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bool IsValid() const;
/// \~chinese
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/// @brief 获取宽度
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float GetWidth() const;
/// \~chinese
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/// @brief 获取高度
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float GetHeight() const;
/// \~chinese
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/// @brief 获取大小
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Size GetSize() const;
/// \~chinese
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/// @brief 获取裁剪位置
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Point GetCropPoint() const;
/// \~chinese
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/// @brief 获取裁剪矩形
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const Rect& GetCropRect() const;
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/// \~chinese
/// @brief 获取图像原宽度
float GetSourceWidth() const;
/// \~chinese
/// @brief 获取图像原高度
float GetSourceHeight() const;
/// \~chinese
/// @brief 获取图像原大小
Size GetSourceSize() const;
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/// \~chinese
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/// @brief 获取纹理
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TexturePtr GetTexture() const;
private:
TexturePtr texture_;
Rect crop_rect_;
};
inline bool Frame::IsValid() const
{
return texture_ && texture_->IsValid();
}
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inline float Frame::GetWidth() const
{
return crop_rect_.GetWidth();
}
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inline float Frame::GetHeight() const
{
return crop_rect_.GetHeight();
}
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inline Size Frame::GetSize() const
{
return crop_rect_.GetSize();
}
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inline Point Frame::GetCropPoint() const
{
return crop_rect_.GetLeftTop();
}
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inline const Rect& Frame::GetCropRect() const
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{
return crop_rect_;
}
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inline float Frame::GetSourceWidth() const
{
if (texture_)
{
return texture_->GetWidth();
}
return 0.0f;
}
inline float Frame::GetSourceHeight() const
{
if (texture_)
{
return texture_->GetHeight();
}
return 0.0f;
}
inline Size Frame::GetSourceSize() const
{
if (texture_)
{
return texture_->GetSize();
}
return Size();
}
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inline TexturePtr Frame::GetTexture() const
{
return texture_;
}
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} // namespace kiwano