Magic_Game/src/kiwano/2d/action/ActionManager.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/action/Action.h>
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namespace kiwano
{
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/**
* \addtogroup Actions
* @{
*/
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/**
* \~chinese
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* @brief
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*/
class KGE_API ActionManager
{
public:
/// \~chinese
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/// @brief 添加动画
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Action* AddAction(ActionPtr action);
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/// \~chinese
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/// @brief 继续所有暂停动画
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void ResumeAllActions();
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/// \~chinese
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/// @brief 暂停所有动画
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void PauseAllActions();
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/// \~chinese
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/// @brief 停止所有动画
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void StopAllActions();
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/// \~chinese
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/// @brief 获取指定名称的动画
/// @param name 动画名称
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ActionPtr GetAction(const String& name);
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/// \~chinese
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/// @brief 获取所有动画
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const ActionList& GetAllActions() const;
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protected:
/// \~chinese
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/// @brief 更新动画
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void UpdateActions(Actor* target, Duration dt);
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private:
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ActionList actions_;
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};
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/** @} */
} // namespace kiwano