Magic_Game/src/kiwano/utils/ResourceCache.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/Frame.h>
#include <kiwano/2d/FrameSequence.h>
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#include <kiwano/core/Resource.h>
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#include <kiwano/core/Json.h>
#include <kiwano/core/Xml.h>
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#include <kiwano/render/Font.h>
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#include <kiwano/render/GifImage.h>
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namespace kiwano
{
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/// \~chinese
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/// @brief 资源缓存
/// @details 资源缓存
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class KGE_API ResourceCache : public Singleton<ResourceCache>
{
friend Singleton<ResourceCache>;
public:
/// \~chinese
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/// @brief 从 JSON 文件加载资源信息
/// @param file_path JSON文件路径
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bool LoadFromJsonFile(const String& file_path);
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/// \~chinese
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/// @brief 从 JSON 加载资源信息
/// @param json_data JSON对象
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bool LoadFromJson(const Json& json_data);
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/// \~chinese
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/// @brief 从 XML 文件加载资源信息
/// @param file_path XML文件路径
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bool LoadFromXmlFile(const String& file_path);
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/// \~chinese
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/// @brief 从 XML 文档对象加载资源信息
/// @param doc XML文档对象
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bool LoadFromXml(const XmlDocument& doc);
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/// \~chinese
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/// @brief 获取资源
/// @param id 对象ID
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ObjectBasePtr Get(const String& id) const;
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/// \~chinese
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/// @brief 获取资源
/// @tparam _Ty 对象类型
/// @param id 对象ID
/// @return 指定对象类型的指针
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template <typename _Ty>
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SmartPtr<_Ty> Get(const String& id) const
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{
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return dynamic_cast<_Ty*>(Get(id).Get());
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}
/// \~chinese
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/// @brief 将对象放入缓存
/// @param id 对象ID
/// @param obj 对象
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bool AddObject(const String& id, ObjectBasePtr obj);
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/// \~chinese
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/// @brief 删除指定资源
/// @param id 对象ID
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void Remove(const String& id);
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/// \~chinese
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/// @brief 清空所有资源
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void Clear();
private:
ResourceCache();
virtual ~ResourceCache();
private:
UnorderedMap<String, ObjectBasePtr> object_cache_;
};
} // namespace kiwano