Magic_Game/core/Tool/Data.cpp

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#include "..\etools.h"
static e2d::String s_sDefaultFileName = L"DefaultData.ini";
void e2d::Data::saveInt(String key, int value, String field)
{
::WritePrivateProfileString(field, key, String::toString(value), Data::getDataFilePath());
}
void e2d::Data::saveDouble(String key, double value, String field)
{
::WritePrivateProfileString(field, key, String::toString(value), Data::getDataFilePath());
}
void e2d::Data::saveBool(String key, bool value, String field)
{
const wchar_t* sValue = value ? L"1" : L"0";
::WritePrivateProfileString(field, key, sValue, Data::getDataFilePath());
}
void e2d::Data::saveString(String key, String value, String field)
{
::WritePrivateProfileString(field, key, value, Data::getDataFilePath());
}
int e2d::Data::getInt(String key, int defaultValue, String field)
{
return ::GetPrivateProfileInt(field, key, defaultValue, Data::getDataFilePath());
}
double e2d::Data::getDouble(String key, double defaultValue, String field)
{
wchar_t temp[32] = { 0 };
::GetPrivateProfileString(field, key, String::toString(defaultValue), temp, 31, Data::getDataFilePath());
return std::stof(temp);
}
bool e2d::Data::getBool(String key, bool defaultValue, String field)
{
int nDefaultValue = defaultValue ? 1 : 0;
int nValue = ::GetPrivateProfileInt(field, key, nDefaultValue, Data::getDataFilePath());
return nValue != 0;
}
e2d::String e2d::Data::getString(String key, String defaultValue, String field)
{
wchar_t temp[256] = { 0 };
::GetPrivateProfileString(field, key, defaultValue, temp, 255, Data::getDataFilePath());
return temp;
}
void e2d::Data::setDataFileName(String fileName)
{
if (!fileName.isEmpty())
{
s_sDefaultFileName.clear();
s_sDefaultFileName << fileName << L".ini";
}
}
e2d::String e2d::Data::getDataFilePath()
{
return Path::getDefaultSavePath() + s_sDefaultFileName;
}