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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "Animation.h"
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								#include "Image.h"
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								#include "Sprite.h"
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								#include "logs.h"
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								namespace easy2d
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								{
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									//-------------------------------------------------------
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									// Animate
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									//-------------------------------------------------------
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									Animate::Animate()
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										: frame_index_(0)
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										, animation_(nullptr)
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									{
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									}
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									Animate::Animate(spAnimation const& animation)
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										: frame_index_(0)
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										, animation_(nullptr)
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									{
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										this->SetAnimation(animation);
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									}
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									Animate::~Animate()
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									{
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									}
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									spAnimation Animate::GetAnimation() const
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									{
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										return animation_;
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									}
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									void Animate::SetAnimation(spAnimation const& animation)
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									{
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										if (animation && animation != animation_)
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										{
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											animation_ = animation;
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											frame_index_ = 0;
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										}
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									}
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									void Animate::Init(Node* target)
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									{
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										Action::Init(target);
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										auto sprite_target = dynamic_cast<Sprite*>(target);
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										if (sprite_target && animation_)
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										{
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											sprite_target->Load(animation_->GetFrames()[frame_index_]);
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											++frame_index_;
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										}
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									}
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									void Animate::Update(Node* target, Duration const& dt)
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									{
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										Action::Update(target, dt);
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										if (!animation_)
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										{
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											this->Stop();
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											return;
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										}
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										delta_ += dt;
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										while (delta_ >= animation_->GetInterval())
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										{
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											auto& frames = animation_->GetFrames();
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											auto sprite_target = dynamic_cast<Sprite*>(target);
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											if (sprite_target)
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											{
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												sprite_target->Load(frames[frame_index_]);
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											}
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											delta_ -= animation_->GetInterval();
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											++frame_index_;
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											if (frame_index_ == frames.size())
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											{
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												this->Stop();
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												break;
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											}
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										}
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									}
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									void Animate::Reset()
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									{
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										Action::Reset();
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										frame_index_ = 0;
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									}
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									spAction Animate::Clone() const
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									{
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										if (animation_)
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										{
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											return new (std::nothrow) Animate(animation_);
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										}
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										return nullptr;
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									}
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									spAction Animate::Reverse() const
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									{
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										if (animation_)
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										{
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											auto animation = animation_->Reverse();
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											if (animation)
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											{
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												return new (std::nothrow) Animate(animation);
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											}
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										}
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										return nullptr;
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									}
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									//-------------------------------------------------------
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									// Animation
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									//-------------------------------------------------------
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											2018-11-08 00:21:59 +08:00
										 
									 
								 
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									Animation::Animation()
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										: interval_(1)
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									{
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									}
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											2018-05-10 00:58:43 +08:00
										 
									 
								 
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											2018-11-08 00:21:59 +08:00
										 
									 
								 
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									Animation::Animation(const Images& frames)
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										: interval_(1)
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									{
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										this->Add(frames);
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									}
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											2018-05-17 12:22:52 +08:00
										 
									 
								 
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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									Animation::Animation(Duration const& interval)
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											2018-11-08 00:21:59 +08:00
										 
									 
								 
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										: interval_(interval)
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									{
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									}
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											2018-05-10 00:58:43 +08:00
										 
									 
								 
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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									Animation::Animation(Duration const& interval, const Images& frames)
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											2018-11-08 00:21:59 +08:00
										 
									 
								 
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										: interval_(interval)
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									{
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										this->Add(frames);
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									}
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											2018-11-08 00:21:59 +08:00
										 
									 
								 
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									Animation::~Animation()
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											2018-07-07 01:43:41 +08:00
										 
									 
								 
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									{
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									}
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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									void Animation::SetInterval(Duration const& interval)
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									{
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										interval_ = interval;
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									}
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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									void Animation::Add(spImage const& frame)
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									{
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											2018-11-15 17:59:18 +08:00
										 
									 
								 
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										if (!frame)
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											logs::Warningln("Animation::Add failed, frame is nullptr.");
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										if (frame)
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										{
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											frames_.push_back(frame);
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										}
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									}
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									void Animation::Add(const Images& frames)
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									{
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										for (const auto &image : frames)
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										{
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											this->Add(image);
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										}
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									}
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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									Duration const& Animation::GetInterval() const
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									{
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										return interval_;
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									}
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											2018-11-15 23:40:13 +08:00
										 
									 
								 
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									Animation::Images const& Animation::GetFrames() const
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									{
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										return frames_;
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									}
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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									spAnimation Animation::Clone() const
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									{
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										auto animation = new (std::nothrow) Animation(interval_);
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										if (animation)
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											2018-05-24 12:24:39 +08:00
										 
									 
								 
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										{
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											for (const auto& frame : frames_)
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											{
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												animation->Add(frame);
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											}
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										}
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										return animation;
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									}
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											2018-05-24 12:24:39 +08:00
										 
									 
								 
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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									spAnimation Animation::Reverse() const
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											2018-05-24 12:24:39 +08:00
										 
									 
								 
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									{
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										auto animation = new (std::nothrow) Animation(interval_);
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										if (!frames_.empty())
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											2018-05-24 12:24:39 +08:00
										 
									 
								 
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										{
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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											for (auto iter = frames_.crbegin(), crend = frames_.crend(); iter != crend; ++iter)
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											2018-05-24 12:24:39 +08:00
										 
									 
								 
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											{
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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												if (*iter)
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													animation->Add(*iter);
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											2018-05-24 12:24:39 +08:00
										 
									 
								 
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											}
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										}
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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										return animation;
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											2018-11-08 00:21:59 +08:00
										 
									 
								 
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									}
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								}
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