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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "input.h"
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								#include "logs.h"
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								#include <cstring>
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								namespace easy2d
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								{
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									namespace devices
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									{
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										InputDevice::InputDevice()
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											: initialized(false)
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										{
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											ZeroMemory(keys_, sizeof(keys_));
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											ZeroMemory(keys_cache_, sizeof(keys_cache_));
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										}
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										InputDevice::~InputDevice()
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										{
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											E2D_LOG("Destroying input device");
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										}
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										void InputDevice::Init(bool debug)
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										{
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											if (initialized)
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												return;
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											E2D_LOG("Initing input device");
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											initialized = true;
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										}
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										void InputDevice::Update(HWND hwnd, float scale_x, float scale_y)
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										{
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											memcpy(keys_cache_, keys_, sizeof(keys_cache_));
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											GetKeyboardState(keys_);
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											POINT client_cursor_pos;
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											GetCursorPos(&client_cursor_pos);
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											ScreenToClient(hwnd, &client_cursor_pos);
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											mouse_pos_ = Point(client_cursor_pos.x * scale_x, client_cursor_pos.y * scale_y);
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										}
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										bool InputDevice::IsDown(KeyCode code)
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										{
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											if (keys_[static_cast<int>(code)] & 0x80)
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												return true;
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											return false;
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										}
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										bool InputDevice::IsDown(MouseCode code)
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										{
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											if (keys_[static_cast<int>(code)] & 0x80)
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												return true;
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											return false;
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										}
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										bool InputDevice::WasPressed(KeyCode code)
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										{
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											if (keys_cache_[static_cast<int>(code)] & 0x80 &&
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												!(keys_[static_cast<int>(code)] & 0x80))
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												return true;
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											return false;
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										}
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										bool InputDevice::WasPressed(MouseCode code)
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										{
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											if (keys_cache_[static_cast<int>(code)] & 0x80 &&
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												!(keys_[static_cast<int>(code)] & 0x80))
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												return true;
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											return false;
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										}
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										float InputDevice::GetMouseX()
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										{
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											return mouse_pos_.x;
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										}
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										float InputDevice::GetMouseY()
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										{
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											return mouse_pos_.y;
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										}
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										Point InputDevice::GetMousePos()
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										{
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											return mouse_pos_;
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										}
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									}
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								}
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