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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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											2018-11-08 21:39:26 +08:00
										 
									 
								 
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								#pragma once
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								#include "Node.h"
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								namespace easy2d
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								{
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									// <20><><EFBFBD><EFBFBD>
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									class Scene
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										: public Node
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									{
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										E2D_DISABLE_COPY(Scene);
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									public:
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										Scene();
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										virtual ~Scene();
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										// <20><><EFBFBD>볡<EFBFBD><EBB3A1>
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										virtual void OnEnter() {}
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										// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
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										virtual void OnExit() {}
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									};
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								}
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