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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <memory>
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											2018-11-08 00:21:59 +08:00
										 
									 
								 
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								namespace easy2d
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								{
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									template <typename T>
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									class ISingleton
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									{
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									public:
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										static inline T* Instance();
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									private:
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										ISingleton() {}
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										~ISingleton() {}
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										ISingleton(const ISingleton&) = delete;
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										ISingleton & operator= (const ISingleton &) = delete;
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									};
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									template<typename T>
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									inline T* easy2d::ISingleton<T>::Instance()
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									{
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										static std::unique_ptr<T> instance_;
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										if (!instance_)
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											instance_.reset(new (std::nothrow) T);
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										return instance_.get();
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									}
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								}
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								// Class that will implement the singleton mode,
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								// must use the macro in it's delare file
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								#ifndef E2D_DECLARE_SINGLETON
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								#define E2D_DECLARE_SINGLETON( type )			\
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									friend class ::std::unique_ptr< type >;		\
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									friend struct ::std::default_delete< type >;\
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									friend class ::easy2d::ISingleton< type >
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								#endif
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								#ifndef E2D_DECLARE_SINGLETON_TYPE
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								#define E2D_DECLARE_SINGLETON_TYPE( type, singleton_type ) \
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									using singleton_type = ::easy2d::ISingleton< type >
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								#endif
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