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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "base.hpp"
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								#include "time.h"
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								namespace easy2d
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								{
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									class Scene;
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									class Transition
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										: public RefCounter
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									{
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										friend class Game;
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									public:
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										explicit Transition(
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											Duration const& duration
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										);
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										virtual ~Transition();
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										bool IsDone();
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									protected:
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										virtual void Init(
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											spScene const& prev,
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											spScene const& next
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										);
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										virtual void Update(Duration const& dt);
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										virtual void Draw();
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										virtual void Stop();
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										virtual void Reset() { };
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									protected:
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										bool			done_;
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										float			process_;
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										Duration		duration_;
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										Duration		delta_;
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										Size			window_size_;
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										spScene			out_scene_;
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										spScene			in_scene_;
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										ID2D1Layer*		out_layer_;
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										ID2D1Layer*		in_layer_;
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										LayerProperties out_layer_prop_;
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										LayerProperties in_layer_prop_;
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									};
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									// <20><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									class FadeTransition
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										: public Transition
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									{
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									public:
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										explicit FadeTransition(
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											Duration const& duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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										);
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									protected:
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										// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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										virtual void Update(Duration const& dt) override;
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										virtual void Init(
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											spScene const& prev,
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											spScene const& next
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										) override;
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									};
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									class EmergeTransition
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										: public Transition
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									{
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									public:
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										explicit EmergeTransition(
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											Duration const& duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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										);
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									protected:
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										virtual void Update(Duration const& dt) override;
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										virtual void Init(
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											spScene const& prev,
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											spScene const& next
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										) override;
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									};
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									// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
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									class BoxTransition
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										: public Transition
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									{
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									public:
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										explicit BoxTransition(
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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											Duration const& duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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											2018-09-05 13:38:30 +08:00
										 
									 
								 
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										);
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									protected:
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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										virtual void Update(Duration const& dt) override;
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											2018-09-05 13:38:30 +08:00
										 
									 
								 
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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										virtual void Init(
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											spScene const& prev,
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											spScene const& next
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											2018-09-05 13:38:30 +08:00
										 
									 
								 
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										) override;
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									};
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											2018-09-11 15:12:25 +08:00
										 
									 
								 
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									// λ<>ƹ<EFBFBD><C6B9><EFBFBD>
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											2018-09-10 20:55:20 +08:00
										 
									 
								 
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									class MoveTransition
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										: public Transition
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											2018-09-05 13:38:30 +08:00
										 
									 
								 
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									{
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									public:
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										explicit MoveTransition(
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											Duration const& moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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											Direction direction				/* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
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										);
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									protected:
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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										virtual void Update(Duration const& dt) override;
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											2018-09-05 13:38:30 +08:00
										 
									 
								 
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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										virtual void Init(
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											spScene const& prev,
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											spScene const& next
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										) override;
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										virtual void Reset() override;
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									protected:
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										Direction	direction_;
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										Point		pos_delta_;
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										Point		start_pos_;
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									};
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											2017-10-21 19:09:31 +08:00
										 
									 
								 
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											2018-09-11 15:12:25 +08:00
										 
									 
								 
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									// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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									class RotationTransition
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										: public Transition
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									{
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									public:
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											2018-09-11 17:54:21 +08:00
										 
									 
								 
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										explicit RotationTransition(
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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											Duration const& moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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											float rotation = 360			/* <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD> */
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										);
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									protected:
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											2018-11-14 16:39:24 +08:00
										 
									 
								 
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										virtual void Update(Duration const& dt) override;
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											2018-09-11 15:12:25 +08:00
										 
									 
								 
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
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										virtual void Init(
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											spScene const& prev,
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											spScene const& next
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											2018-09-11 15:12:25 +08:00
										 
									 
								 
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										) override;
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										virtual void Reset() override;
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									protected:
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										float	rotation_;
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											2018-09-11 17:54:21 +08:00
										 
									 
								 
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									};
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											2018-11-08 21:39:26 +08:00
										 
									 
								 
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								}
							 |