2018-11-08 21:39:26 +08:00
										 
									 
								 
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "../base/base.hpp"
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								#include "../base/Resource.h"
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								namespace easy2d
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								{
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									// <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD>
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									class Player
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									{
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										E2D_DISABLE_COPY(Player);
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									public:
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										Player();
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										~Player();
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										// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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										bool Load(
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											const String& file_path	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										bool Play(
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											const String& file_path,	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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											int loop_count = 0				/* <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) */
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										);
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										// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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										void Pause(
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											const String& file_path	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void Resume(
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											const String& file_path	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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										);
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										// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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										void Stop(
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											const String& file_path	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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										);
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
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										bool IsPlaying(
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											const String& file_path	/* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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										);
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										// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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										bool Load(
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											Resource& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										bool Play(
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											Resource& res,		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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											int loop_count = 0	/* <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) */
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										);
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										// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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										void Pause(
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											Resource& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void Resume(
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											Resource& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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										);
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										// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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										void Stop(
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											Resource& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
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										bool IsPlaying(
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											Resource& res		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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										);
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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										float GetVolume() const;
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void SetVolume(
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											float volume		/* 1.0 Ϊԭʼ<D4AD><CABC><EFBFBD><EFBFBD> */
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										);
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										// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void PauseAll();
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void ResumeAll();
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										// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void StopAll();
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void ClearCache();
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									protected:
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										float volume_;
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											2018-11-14 01:34:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								 | 
							
							
										std::map<size_t, spMusic> musics_cache_;
							 | 
						
					
						
							
								
									
										
										
										
											2018-11-08 21:39:26 +08:00
										 
									 
								 
							 | 
							
								
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								 | 
							
							
									};
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							| 
								
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								}
							 |