49 lines
		
	
	
		
			850 B
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			49 lines
		
	
	
		
			850 B
		
	
	
	
		
			C++
		
	
	
	
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								#include "..\eactions.h"
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								e2d::EActionMoveBy::EActionMoveBy(float duration, EVector2 vector) :
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									EActionGradual(duration)
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								{
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									m_MoveVec = vector;
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								}
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								void e2d::EActionMoveBy::_init()
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								{
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									EActionGradual::_init();
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									if (m_pTarget)
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									{
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										m_BeginPos = m_pTarget->getPos();
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									}
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								}
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								void e2d::EActionMoveBy::_update()
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								{
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									EActionGradual::_update();
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									if (m_pTarget == nullptr)
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									{
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										this->stop();
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										return;
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									}
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									// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
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									m_pTarget->setPos(
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										m_BeginPos.x + m_MoveVec.x * m_fRateOfProgress,
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										m_BeginPos.y + m_MoveVec.y * m_fRateOfProgress
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									);
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								}
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								void e2d::EActionMoveBy::_reset()
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								{
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									EActionGradual::_reset();
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								}
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								e2d::EActionMoveBy * e2d::EActionMoveBy::clone() const
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								{
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									return new EActionMoveBy(m_fDuration, m_MoveVec);
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								}
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								e2d::EActionMoveBy * e2d::EActionMoveBy::reverse() const
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								{
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									return new EActionMoveBy(m_fDuration, EVector2(-m_MoveVec.x, -m_MoveVec.y));
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								}
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