2017-10-19 12:48:58 +08:00
										 
									 
								 
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								#include "..\eactions.h"
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											2017-10-21 19:09:31 +08:00
										 
									 
								 
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								e2d::EActionRotateTo::EActionRotateTo(float duration, float rotation) :
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									EActionRotateBy(duration, 0)
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								{
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									m_nEndVal = rotation;
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								}
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								e2d::EActionRotateTo * e2d::EActionRotateTo::clone() const
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								{
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									return new EActionRotateTo(m_fDuration, m_nEndVal);
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								}
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								void e2d::EActionRotateTo::_init()
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								{
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									EActionRotateBy::_init();
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									m_nVariation = m_nEndVal - m_nBeginVal;
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								}
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								void e2d::EActionRotateTo::_reset()
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								{
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									EActionRotateBy::_reset();
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								}
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