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								#include "..\eactions.h"
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								e2d::EActionTwo::EActionTwo(EAction * actionFirst, EAction * actionSecond) :
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									m_pFirstAction(actionFirst),
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									m_pSecondAction(actionSecond)
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								{
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									ASSERT(m_pFirstAction && m_pSecondAction, "EActionTwo NULL pointer exception!");
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									m_pFirstAction->retain();
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									m_pSecondAction->retain();
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								}
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								e2d::EActionTwo::~EActionTwo()
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								{
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									SafeRelease(&m_pFirstAction);
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									SafeRelease(&m_pSecondAction);
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								}
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								e2d::EActionTwo * e2d::EActionTwo::clone() const
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								{
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									return new EActionTwo(m_pFirstAction->clone(), m_pSecondAction->clone());
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								}
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								e2d::EActionTwo * e2d::EActionTwo::reverse(bool actionReverse) const
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								{
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									if (actionReverse)
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									{
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										return new EActionTwo(m_pSecondAction->reverse(), m_pFirstAction->reverse());
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									}
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									else
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									{
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										return new EActionTwo(m_pSecondAction->clone(), m_pFirstAction->clone());
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									}
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								}
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								void e2d::EActionTwo::_init()
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								{
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									EAction::_init();
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									m_pFirstAction->setTarget(m_pTarget);
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									m_pSecondAction->setTarget(m_pTarget);
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									m_pFirstAction->_init();
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								}
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								void e2d::EActionTwo::_update()
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								{
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									EAction::_update();
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									if (!m_pFirstAction->_isEnding())
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									{
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										m_pFirstAction->_update();
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										if (m_pFirstAction->_isEnding())
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										{
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											// <20><><EFBFBD><EFBFBD> true <20><>ʾ<EFBFBD><CABE>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
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											m_pSecondAction->_init();
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										}
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									}
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									else if (!m_pSecondAction->_isEnding())
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									{
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										m_pSecondAction->_update();
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									}
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									else
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									{
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										this->stop();
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									}
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								}
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								void e2d::EActionTwo::_reset()
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								{
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									EAction::_reset();
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									m_pFirstAction->_reset();
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									m_pSecondAction->_reset();
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								}
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								void e2d::EActionTwo::_resetTime()
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								{
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									m_pFirstAction->_resetTime();
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									m_pSecondAction->_resetTime();
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								}
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