2018-01-30 16:45:38 +08:00
										 
									 
								 
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								#include "..\ebase.h"
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								#include "..\emanagers.h"
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								static ID2D1Factory * s_pDirect2dFactory = nullptr;
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								static ID2D1HwndRenderTarget * s_pRenderTarget = nullptr;
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								static ID2D1SolidColorBrush * s_pSolidBrush = nullptr;
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								static IWICImagingFactory * s_pIWICFactory = nullptr;
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								static IDWriteFactory * s_pDWriteFactory = nullptr;
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								static D2D1_COLOR_F s_nClearColor = D2D1::ColorF(D2D1::ColorF::Black);
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								bool e2d::ERenderer::__createDeviceIndependentResources()
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								{
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									// <20><><EFBFBD><EFBFBD><EFBFBD>豸<EFBFBD><EFBFBD><DEB9><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD><C7B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ںͳ<DABA><CDB3><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͬ
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									HRESULT hr = D2D1CreateFactory(
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										D2D1_FACTORY_TYPE_SINGLE_THREADED, 
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										&s_pDirect2dFactory
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									);
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									ASSERT(SUCCEEDED(hr), "Create ID2D1Factory Failed!");
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									if (SUCCEEDED(hr))
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									{
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										// <20><><EFBFBD><EFBFBD> WIC <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͳһ<CDB3><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>ͼƬ
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										hr = CoCreateInstance(
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											CLSID_WICImagingFactory,
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											NULL,
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											CLSCTX_INPROC_SERVER,
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											IID_IWICImagingFactory,
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											reinterpret_cast<void**>(&s_pIWICFactory)
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										);
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										ASSERT(SUCCEEDED(hr), "Create IWICImagingFactory Failed!");
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									}
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									if (SUCCEEDED(hr))
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									{
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										// <20><><EFBFBD><EFBFBD> DirectWrite <20><><EFBFBD><EFBFBD>
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										hr = DWriteCreateFactory(
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											DWRITE_FACTORY_TYPE_SHARED,
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											__uuidof(IDWriteFactory),
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											reinterpret_cast<IUnknown**>(&s_pDWriteFactory)
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										);
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										ASSERT(SUCCEEDED(hr), "Create IDWriteFactory Failed!");
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									}
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									return SUCCEEDED(hr);
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								}
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								bool e2d::ERenderer::__createDeviceResources()
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								{
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									HRESULT hr = S_OK;
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									if (!s_pRenderTarget)
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									{
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										HWND hWnd = EWindow::getHWnd();
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										// <20><><EFBFBD><EFBFBD><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>Щ<EFBFBD><D0A9>ԴӦ<D4B4><D3A6> Direct3D <20>豸<EFBFBD><E8B1B8>ʧʱ<CAA7>ؽ<EFBFBD><D8BD><EFBFBD>
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										// <20><><EFBFBD>統 isVisiable <20><><EFBFBD>ģ<DEB8><C4A3>ȵ<EFBFBD>
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										RECT rc;
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										GetClientRect(hWnd, &rc);
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										D2D1_SIZE_U size = D2D1::SizeU(
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											rc.right - rc.left,
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											rc.bottom - rc.top
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										);
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										// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB> Direct2D <20><>ȾĿ<C8BE><C4BF>
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										hr = s_pDirect2dFactory->CreateHwndRenderTarget(
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											D2D1::RenderTargetProperties(),
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											D2D1::HwndRenderTargetProperties(
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												hWnd,
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												size),
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											&s_pRenderTarget
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										);
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										ASSERT(SUCCEEDED(hr), "Create ID2D1HwndRenderTarget Failed!");
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										if (SUCCEEDED(hr))
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										{
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											// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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											hr = s_pRenderTarget->CreateSolidColorBrush(
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												D2D1::ColorF(D2D1::ColorF::White),
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												&s_pSolidBrush
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											);
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											ASSERT(SUCCEEDED(hr), "Create ID2D1SolidColorBrush Failed!");
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										}
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									}
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									return SUCCEEDED(hr);
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								}
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								void e2d::ERenderer::__discardDeviceResources()
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								{
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									SafeReleaseInterface(&s_pRenderTarget);
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									SafeReleaseInterface(&s_pSolidBrush);
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								}
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								void e2d::ERenderer::__discardResources()
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								{
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									SafeReleaseInterface(&s_pDirect2dFactory);
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									SafeReleaseInterface(&s_pRenderTarget);
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									SafeReleaseInterface(&s_pSolidBrush);
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									SafeReleaseInterface(&s_pIWICFactory);
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									SafeReleaseInterface(&s_pDWriteFactory);
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								}
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								void e2d::ERenderer::__render()
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								{
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									HRESULT hr = S_OK;
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									// <20><><EFBFBD><EFBFBD><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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									ERenderer::__createDeviceResources();
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									// <20><>ʼ<EFBFBD><CABC>Ⱦ
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									s_pRenderTarget->BeginDraw();
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									// ʹ<>ñ<EFBFBD><C3B1><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ
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									s_pRenderTarget->Clear(s_nClearColor);
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									// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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									ESceneManager::__render();
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									// <20><>ֹ<EFBFBD><D6B9>Ⱦ
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									hr = s_pRenderTarget->EndDraw();
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									if (hr == D2DERR_RECREATE_TARGET)
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								 | 
							
							
									{
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD> Direct3D <20>豸<EFBFBD><E8B1B8>ִ<EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>ʱ<EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>Դ
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										hr = S_OK;
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										ERenderer::__discardDeviceResources();
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									}
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									if (FAILED(hr))
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									{
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										// <20><>Ⱦʱ<C8BE><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ֪<CEB4>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD>Ϸ
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								 | 
							
							
										ASSERT(false, L"Renderer error!");
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								 | 
							
							
										EGame::quit();
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								 | 
							
							
									}
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								}
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								 | 
							
							
								void e2d::ERenderer::setBackgroundColor(UINT32 color)
							 | 
						
					
						
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								{
							 | 
						
					
						
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								 | 
							
							
									s_nClearColor = D2D1::ColorF(color);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								ID2D1Factory * e2d::ERenderer::getID2D1Factory()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									return s_pDirect2dFactory;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
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								 | 
							
							
								
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								 | 
							
							
								ID2D1HwndRenderTarget * e2d::ERenderer::getRenderTarget()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									return s_pRenderTarget;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								ID2D1SolidColorBrush * e2d::ERenderer::getSolidColorBrush()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									return s_pSolidBrush;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								IWICImagingFactory * e2d::ERenderer::getIWICImagingFactory()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									return s_pIWICFactory;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								IDWriteFactory * e2d::ERenderer::getIDWriteFactory()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									return s_pDWriteFactory;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 |