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								#include "..\egeometry.h"
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								#include "..\emanagers.h"
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								#include "..\enodes.h"
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								e2d::EGeometry::EGeometry()
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									: m_nCategoryBitmask(0)
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									, m_nCollisionBitmask(0)
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									, m_bIsVisiable(true)
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									, m_nColor(EColor::RED)
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									, m_fOpacity(1)
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									, m_pParentNode(nullptr)
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									, m_pTransformedGeometry(nullptr)
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								{
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								}
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								e2d::EGeometry::~EGeometry()
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								{
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									SafeReleaseInterface(&m_pTransformedGeometry);
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								}
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								e2d::ENode * e2d::EGeometry::getParentNode() const
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								{
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									return m_pParentNode;
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								}
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								UINT32 e2d::EGeometry::getCategoryBitmask() const
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								{
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									return m_nCategoryBitmask;
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								}
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								UINT32 e2d::EGeometry::getCollisionBitmask() const
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								{
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									return m_nCollisionBitmask;
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								}
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								void e2d::EGeometry::setCategoryBitmask(UINT32 mask)
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								{
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									m_nCategoryBitmask = mask;
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								}
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								void e2d::EGeometry::setCollisionBitmask(UINT32 mask)
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								{
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									m_nCollisionBitmask = mask;
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								}
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								void e2d::EGeometry::setVisiable(bool bVisiable)
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								{
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									m_bIsVisiable = bVisiable;
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								}
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								void e2d::EGeometry::setColor(UINT32 color)
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								{
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									m_nColor = color;
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								}
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								void e2d::EGeometry::setOpacity(float opacity)
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								{
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									m_fOpacity = min(max(opacity, 0), 1);
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								}
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								void e2d::EGeometry::_render()
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								{
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									if (m_pTransformedGeometry)
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									{
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										ID2D1SolidColorBrush * pBrush = ERenderer::getSolidColorBrush();
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ
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										ERenderer::getRenderTarget()->CreateSolidColorBrush(
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											D2D1::ColorF(
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												m_nColor,
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												m_fOpacity),
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											&pBrush
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										);
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										// <20><><EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD><EFBFBD>״
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										ERenderer::getRenderTarget()->DrawGeometry(m_pTransformedGeometry, pBrush);
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									}
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								}
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								e2d::EPhysicsEvent::INTERSECT_RELATION e2d::EGeometry::_intersectWith(EGeometry * pGeometry)
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								{
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									if (m_pTransformedGeometry && pGeometry->m_pTransformedGeometry)
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									{
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										D2D1_GEOMETRY_RELATION relation;
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										m_pTransformedGeometry->CompareWithGeometry(
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											pGeometry->m_pTransformedGeometry,
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											D2D1::Matrix3x2F::Identity(),
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											&relation
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										);
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										return EPhysicsEvent::INTERSECT_RELATION(relation);
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									}
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									return EPhysicsEvent::UNKNOWN;
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								}
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								void e2d::EGeometry::_transform()
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								{
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									if (m_pParentNode)
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									{
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										// <20>ͷ<EFBFBD>ԭ<EFBFBD><D4AD>״
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										SafeReleaseInterface(&m_pTransformedGeometry);
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										// <20><><EFBFBD>ݸ<EFBFBD><DDB8>ڵ<EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
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										ERenderer::getID2D1Factory()->CreateTransformedGeometry(
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											_getD2dGeometry(),
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											m_pParentNode->m_MatriFinal,
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											&m_pTransformedGeometry
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										);
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											2017-10-31 17:19:13 +08:00
										 
									 
								 
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										// <20>ж<EFBFBD><D0B6><EFBFBD>״<EFBFBD>任<EFBFBD><E4BBBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										EPhysicsManager::PhysicsGeometryProc(this);
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											2017-10-28 18:48:21 +08:00
										 
									 
								 
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									}
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								}
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