Magic_Game/Easy2D/Action/ActionNeverStop.cpp

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#include "..\easy2d.h"
ActionNeverStop::ActionNeverStop(Action * action) :
m_Action(action)
{
m_Action->retain();
}
ActionNeverStop::~ActionNeverStop()
{
SafeRelease(m_Action);
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}
ActionNeverStop * ActionNeverStop::copy() const
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{
return new ActionNeverStop(m_Action->copy());
}
void ActionNeverStop::_init()
{
m_Action->m_pParent = m_pParent;
m_Action->_init();
}
bool ActionNeverStop::_exec(LARGE_INTEGER nNow)
{
if (m_bStop) return true;
if (!m_bRunning) return false;
if (m_Action->_exec(nNow))
{
m_Action->_reset();
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
return false;
}
void ActionNeverStop::_reset()
{
m_Action->_reset();
}