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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <kiwano/math/Scalar.h>
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								namespace kiwano
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								{
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								namespace math
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								{
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								template <typename _Ty>
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								struct Vec2T
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								{
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								    using ValueType = _Ty;
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								    ValueType x;
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								    ValueType y;
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								    Vec2T()
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								        : x(ValueType(0))
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								        , y(ValueType(0))
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								    {
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								    }
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								    Vec2T(ValueType x, ValueType y)
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								        : x(x)
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								        , y(y)
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								    {
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								    }
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								    Vec2T(const Vec2T& other)
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								        : x(other.x)
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								        , y(other.y)
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								    {
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								    }
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								    inline ValueType Length() const
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								    {
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								        return static_cast<ValueType>(math::Sqrt(static_cast<float>(x * x + y * y)));
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								    }
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								    inline bool IsOrigin() const
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								    {
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								        return (x == 0) && (y == 0);
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								    }
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								    inline void Set(ValueType x, ValueType y)
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								    {
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								        this->x = x;
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								        this->y = y;
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								    }
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								    inline const Vec2T operator+(const Vec2T& other) const
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								    {
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								        return Vec2T(x + other.x, y + other.y);
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								    }
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								    inline const Vec2T operator-(const Vec2T& other) const
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								    {
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								        return Vec2T(x - other.x, y - other.y);
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								    }
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								    inline const Vec2T operator*(ValueType val) const
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								    {
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								        return Vec2T(x * val, y * val);
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								    }
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								    inline const Vec2T operator/(ValueType val) const
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								    {
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								        return Vec2T(x / val, y / val);
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								    }
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								    inline const Vec2T operator-() const
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								    {
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								        return Vec2T(-x, -y);
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								    }
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								    inline Vec2T& operator+=(const Vec2T& other)
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								    {
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								        x += other.x;
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								        y += other.y;
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								        return (*this);
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								    }
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								    inline Vec2T& operator-=(const Vec2T& other)
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								    {
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								        x -= other.x;
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								        y -= other.y;
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								        return (*this);
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								    }
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								    inline Vec2T& operator*=(ValueType val)
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								    {
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								        x *= val;
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								        y *= val;
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								        return (*this);
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								    }
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								    inline Vec2T& operator/=(ValueType val)
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								    {
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								        x /= val;
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								        y /= val;
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								        return (*this);
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								    }
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								    inline bool operator==(const Vec2T& other) const
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								    {
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								        return (x == other.x) && (y == other.y);
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								    }
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								    inline bool operator!=(const Vec2T& other) const
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								    {
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								        return (x != other.x) || (y != other.y);
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								    }
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								};
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								}  // namespace math
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								}  // namespace kiwano
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