Magic_Game/core/Common/Time.cpp

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#include "..\e2dcommon.h"
using namespace std::chrono;
e2d::Time::Time()
{
}
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e2d::Time::Time(const std::chrono::steady_clock::time_point& time)
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: _timePoint(time)
{
}
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time_t e2d::Time::getTimeStamp() const
{
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auto& now = time_point_cast<milliseconds>(_timePoint).time_since_epoch();
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return static_cast<time_t>(now.count());
}
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e2d::Time e2d::Time::operator+(Duration const & other) const
{
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return std::move(Time(_timePoint + milliseconds(other.milliseconds())));
}
e2d::Time & e2d::Time::operator+=(Duration const & other)
{
_timePoint += milliseconds(other.milliseconds());
return (*this);
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}
e2d::Duration e2d::Time::operator-(Time const & other) const
{
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auto& ms = duration_cast<milliseconds>(_timePoint - other._timePoint);
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return std::move(Duration(ms));
}
e2d::Time e2d::Time::now()
{
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return std::move(Time(steady_clock::now()));
}