Magic_Game/Easy2D/Object/Object.cpp

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#include "..\easy2d.h"
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Object::Object() :
m_nRefCount(0),
m_bAutoRelease(false)
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{
}
Object::~Object()
{
}
void Object::retain()
{
m_nRefCount++; // <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
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}
void Object::release()
{
m_nRefCount--; // <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
}
void Object::autoRelease()
{
if (!m_bAutoRelease)
{
m_bAutoRelease = true;
FreePool::__add(this); // <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷų<CDB7><C5B3><EFBFBD>
}
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}