Magic_Game/core/Node/Scene.cpp

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#include "..\e2dbase.h"
#include "..\e2dnode.h"
#include "..\e2dmanager.h"
e2d::Scene::Scene()
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: _outlineVisible(false)
, _colliderVisible(false)
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{
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_parentScene = this;
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}
e2d::Scene::~Scene()
{
}
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void e2d::Scene::setOutlineVisible(bool visible)
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{
_outlineVisible = visible;
}
void e2d::Scene::setColliderVisible(bool visible)
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{
_colliderVisible = visible;
}
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void e2d::Scene::visit()
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{
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Node::visit();
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if (_outlineVisible)
{
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auto brush = Renderer::getInstance()->getSolidColorBrush();
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brush->SetColor(D2D1::ColorF(D2D1::ColorF::Red, 0.6f));
brush->SetOpacity(1.f);
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this->drawOutline();
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}
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if (_colliderVisible)
{
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Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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this->drawCollider();
}
}