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								#include "..\eaction.h"
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								e2d::ActionRotateBy::ActionRotateBy(double duration, double rotation) :
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									ActionGradual(duration)
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								{
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									m_nVariation = rotation;
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								}
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								void e2d::ActionRotateBy::_init()
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								{
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									ActionGradual::_init();
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									if (m_pTarget)
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									{
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										m_nBeginVal = m_pTarget->getRotation();
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									}
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								}
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								void e2d::ActionRotateBy::_update()
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								{
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									ActionGradual::_update();
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									if (m_pTarget == nullptr)
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									{
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										this->stop();
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										return;
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									}
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											2018-01-30 16:45:38 +08:00
										 
									 
								 
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									// <20><>ת<EFBFBD>ڵ<EFBFBD>
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									m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress);
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								}
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								e2d::ActionRotateBy * e2d::ActionRotateBy::clone() const
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								{
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									return new ActionRotateBy(m_fDuration, m_nVariation);
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								}
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								e2d::ActionRotateBy * e2d::ActionRotateBy::reverse() const
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								{
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									return new ActionRotateBy(m_fDuration, -m_nVariation);
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								}
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