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								#include "..\ecollider.h"
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								#include "..\emanager.h"
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								#include "..\enode.h"
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								e2d::Collider::Collider()
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									: m_bIsVisiable(true)
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									, m_nColor(Color::RED)
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									, m_fOpacity(1)
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									, m_pParentNode(nullptr)
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									, m_pTransformedGeometry(nullptr)
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									, m_bEnable(true)
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									, m_bAutoResize(true)
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								{
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								}
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								e2d::Collider::~Collider()
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								{
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									SafeReleaseInterface(&m_pTransformedGeometry);
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								}
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								e2d::Node * e2d::Collider::getParentNode() const
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								{
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									return m_pParentNode;
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								}
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								void e2d::Collider::setEnable(bool bEnable)
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								{
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									m_bEnable = bEnable;
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								}
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								void e2d::Collider::setVisiable(bool bVisiable)
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								{
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									m_bIsVisiable = bVisiable;
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								}
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								void e2d::Collider::setColor(UINT32 color)
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								{
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									m_nColor = color;
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								}
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								void e2d::Collider::setOpacity(double opacity)
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								{
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									m_fOpacity = min(max(static_cast<float>(opacity), 0), 1);
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								}
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								void e2d::Collider::setAutoResize(bool bEnable)
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								{
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									m_bAutoResize = bEnable;
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								}
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								void e2d::Collider::_render()
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								{
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									if (m_pTransformedGeometry && m_bEnable)
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									{
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											2018-04-03 11:12:30 +08:00
										 
									 
								 
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										// <20><>ȡ<EFBFBD><C8A1>ɫ<EFBFBD><C9AB>ˢ
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											2018-04-02 23:01:38 +08:00
										 
									 
								 
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										ID2D1SolidColorBrush * pBrush = Renderer::getSolidColorBrush();
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											2018-04-03 11:12:30 +08:00
										 
									 
								 
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										// <20><><EFBFBD>û<EFBFBD>ˢ<EFBFBD><CBA2>ɫ<EFBFBD><C9AB><EFBFBD><CDB8><EFBFBD><EFBFBD>
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										pBrush->SetColor(D2D1::ColorF(m_nColor, m_fOpacity));
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											2018-04-02 23:01:38 +08:00
										 
									 
								 
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										// <20><><EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
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										Renderer::getRenderTarget()->DrawGeometry(m_pTransformedGeometry, pBrush);
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									}
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								}
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								int e2d::Collider::getRelationWith(Collider * pCollider) const
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								{
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									if (m_pTransformedGeometry && pCollider->m_pTransformedGeometry)
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									{
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										if (m_bEnable && pCollider->m_bEnable)
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										{
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											D2D1_GEOMETRY_RELATION relation;
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											m_pTransformedGeometry->CompareWithGeometry(
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												pCollider->m_pTransformedGeometry,
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												D2D1::Matrix3x2F::Identity(),
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												&relation
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											);
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											return relation;
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										}
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									}
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									return Relation::UNKNOWN;
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								}
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								void e2d::Collider::_transform()
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								{
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									if (m_pParentNode && m_bEnable)
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									{
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										if (m_bAutoResize)
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										{
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											this->_resize();
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										}
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										// <20>ͷ<EFBFBD>ԭ<EFBFBD><D4AD>ײ<EFBFBD><D7B2>
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										SafeReleaseInterface(&m_pTransformedGeometry);
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										// <20><><EFBFBD>ݸ<EFBFBD><DDB8>ڵ<EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
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										Renderer::getID2D1Factory()->CreateTransformedGeometry(
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											getD2dGeometry(),
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											m_pParentNode->m_MatriFinal,
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											&m_pTransformedGeometry
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										);
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										ColliderManager::__updateCollider(this);
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									}
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								}
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