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								#include "..\etransition.h"
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								#include "..\enode.h"
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								e2d::TransitionFade::TransitionFade(double duration)
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									: Transition(0)
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									, m_fFadeOutDuration(max(duration / 2, 0))
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									, m_fFadeInDuration(max(duration / 2, 0))
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									, m_bFadeOutTransioning(true)
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								{
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								}
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								e2d::TransitionFade::TransitionFade(double fadeOutDuration, double fadeInDuration)
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									: Transition(0)
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									, m_fFadeOutDuration(max(fadeOutDuration, 0))
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									, m_fFadeInDuration(max(fadeInDuration, 0))
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									, m_bFadeOutTransioning(true)
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								{
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								}
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								void e2d::TransitionFade::_init(Scene * prev, Scene * next)
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								{
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									Transition::_init(prev, next);
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									if (m_pPrevScene)
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									{
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										m_bFadeOutTransioning = true;
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										m_fDuration = m_fFadeOutDuration;
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									}
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									else
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									{
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										m_bFadeOutTransioning = false;
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										m_fDuration = m_fFadeInDuration;
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									}
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									m_sPrevLayerParam.opacity = 1;
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									m_sNextLayerParam.opacity = 0;
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								}
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								void e2d::TransitionFade::_updateCustom()
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								{
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									if (m_bFadeOutTransioning)
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									{
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										m_sPrevLayerParam.opacity = float(1 - m_fRateOfProgress);
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										if (m_fRateOfProgress >= 1)
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										{
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											m_bFadeOutTransioning = false;
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											m_fDuration = m_fFadeInDuration;
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											m_fLast = Time::getTotalTime();
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										}
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									}
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									else
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									{
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										m_sNextLayerParam.opacity = float(m_fRateOfProgress);
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										if (m_fRateOfProgress >= 1)
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										{
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											this->_stop();
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										}
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									}
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								}
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								void e2d::TransitionFade::_reset()
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								{
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								}
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