2019-04-11 14:40:54 +08:00
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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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2019-03-31 01:37:06 +08:00
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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2020-01-21 10:09:55 +08:00
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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2020-01-21 10:09:55 +08:00
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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2019-10-11 21:55:29 +08:00
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#include <kiwano/2d/Layer.h>
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2020-01-17 16:55:47 +08:00
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#include <kiwano/render/Renderer.h>
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2019-03-31 01:37:06 +08:00
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2019-04-11 14:40:54 +08:00
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namespace kiwano
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{
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Layer::Layer()
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: swallow_(false)
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{
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}
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Layer::~Layer() {}
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void Layer::SetClipRect(Rect const& clip_rect)
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{
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area_.SetAreaRect(clip_rect);
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}
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void Layer::SetOpacity(float opacity)
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{
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// Actor::SetOpacity(opacity);
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area_.SetOpacity(opacity);
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}
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void Layer::SetMaskGeometry(Geometry const& mask)
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{
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area_.SetMaskGeometry(mask);
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}
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void Layer::SetMaskTransform(Matrix3x2 const& transform)
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{
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area_.SetMaskTransform(transform);
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}
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bool Layer::DispatchEvent(Event* evt)
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{
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if (!IsVisible())
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return true;
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if (swallow_)
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{
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return EventDispatcher::DispatchEvent(evt);
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}
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return Actor::DispatchEvent(evt);
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}
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2019-12-27 23:42:51 +08:00
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void Layer::Render(RenderContext& ctx)
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{
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ctx.PushLayer(area_);
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Actor::Render(ctx);
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ctx.PopLayer();
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}
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bool Layer::CheckVisibility(RenderContext& ctx) const
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{
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// Do not need to render Layer
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return false;
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}
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} // namespace kiwano
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