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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | //
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										 |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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										 |  |  | //
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										 |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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										 |  |  | //
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										 |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include <kiwano/2d/Actor.h>
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										 |  |  | #include <kiwano/2d/action/ActionGroup.h>
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										 |  |  | #include <kiwano/core/Logger.h>
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | //-------------------------------------------------------
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							|  |  |  | // ActionGroup
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							|  |  |  | //-------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | ActionGroup::ActionGroup() | 
					
						
							|  |  |  |     : sequence_(true) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | ActionGroup::ActionGroup(Vector<ActionPtr> const& actions, bool sequence) | 
					
						
							|  |  |  |     : sequence_(sequence) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     this->Add(actions); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | ActionGroup::~ActionGroup() {} | 
					
						
							|  |  |  | 
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							|  |  |  | void ActionGroup::Init(Actor* target) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (actions_.empty()) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         Done(); | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     current_ = actions_.first_item(); | 
					
						
							|  |  |  |     current_->Restart(target);  // init first action
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							|  |  |  | 
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							|  |  |  |     if (!sequence_) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         // init all actions
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							|  |  |  |         for (; current_; current_ = current_->next_item()) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             current_->Restart(target); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void ActionGroup::Update(Actor* target, Duration dt) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (sequence_) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (current_) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             current_->UpdateStep(target, dt); | 
					
						
							|  |  |  | 
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							|  |  |  |             if (current_->IsDone()) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 current_ = current_->next_item(); | 
					
						
							|  |  |  | 
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							|  |  |  |                 if (current_) | 
					
						
							|  |  |  |                     current_->Restart(target);  // init next action
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							|  |  |  |                 else | 
					
						
							|  |  |  |                     Complete(target); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         bool done = true; | 
					
						
							|  |  |  |         for (current_ = actions_.first_item(); current_; current_ = current_->next_item()) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (!current_->IsDone()) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 done = false; | 
					
						
							|  |  |  |                 current_->UpdateStep(target, dt); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         if (done) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             Complete(target); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void ActionGroup::Add(ActionPtr action) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (action) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         actions_.push_back(action); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void ActionGroup::Add(Vector<ActionPtr> const& actions) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     for (const auto& action : actions) | 
					
						
							|  |  |  |         Add(action); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | ActionPtr ActionGroup::Clone() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     auto group = new (std::nothrow) ActionGroup(); | 
					
						
							|  |  |  |     if (group) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         for (auto action = actions_.first_item(); action; action = action->next_item()) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (action) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 group->Add(action->Clone()); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return group; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | ActionPtr ActionGroup::Reverse() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     auto group = new (std::nothrow) ActionGroup(); | 
					
						
							|  |  |  |     if (group && !actions_.empty()) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         for (auto action = actions_.last_item(); action; action = action->prev_item()) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             group->Add(action->Reverse()); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return group; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | }  // namespace kiwano
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