69 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
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								/*
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								* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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								*
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								* This software is provided 'as-is', without any express or implied
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								* warranty.  In no event will the authors be held liable for any damages
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								* arising from the use of this software.
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								* Permission is granted to anyone to use this software for any purpose,
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								* including commercial applications, and to alter it and redistribute it
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								* freely, subject to the following restrictions:
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								* 1. The origin of this software must not be misrepresented; you must not
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								* claim that you wrote the original software. If you use this software
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								* in a product, an acknowledgment in the product documentation would be
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								* appreciated but is not required.
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								* 2. Altered source versions must be plainly marked as such, and must not be
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								* misrepresented as being the original software.
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								* 3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BOX2D_H
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								#define BOX2D_H
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								/**
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								\mainpage Box2D API Documentation
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								\section intro_sec Getting Started
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								For documentation please see http://box2d.org/documentation.html
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								For discussion please visit http://box2d.org/forum
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								*/
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								// These include files constitute the main Box2D API
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								#include "Common/b2Settings.h"
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								#include "Common/b2Draw.h"
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								#include "Common/b2Timer.h"
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								#include "Collision/Shapes/b2CircleShape.h"
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								#include "Collision/Shapes/b2EdgeShape.h"
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								#include "Collision/Shapes/b2ChainShape.h"
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								#include "Collision/Shapes/b2PolygonShape.h"
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								#include "Collision/b2BroadPhase.h"
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								#include "Collision/b2Distance.h"
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								#include "Collision/b2DynamicTree.h"
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								#include "Collision/b2TimeOfImpact.h"
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								#include "Dynamics/b2Body.h"
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								#include "Dynamics/b2Fixture.h"
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								#include "Dynamics/b2WorldCallbacks.h"
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								#include "Dynamics/b2TimeStep.h"
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								#include "Dynamics/b2World.h"
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								#include "Dynamics/Contacts/b2Contact.h"
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								#include "Dynamics/Joints/b2DistanceJoint.h"
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								#include "Dynamics/Joints/b2FrictionJoint.h"
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								#include "Dynamics/Joints/b2GearJoint.h"
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								#include "Dynamics/Joints/b2MotorJoint.h"
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								#include "Dynamics/Joints/b2MouseJoint.h"
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								#include "Dynamics/Joints/b2PrismaticJoint.h"
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								#include "Dynamics/Joints/b2PulleyJoint.h"
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								#include "Dynamics/Joints/b2RevoluteJoint.h"
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								#include "Dynamics/Joints/b2RopeJoint.h"
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								#include "Dynamics/Joints/b2WeldJoint.h"
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								#include "Dynamics/Joints/b2WheelJoint.h"
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								#endif
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