Magic_Game/core/e2dcollider.h

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#pragma once
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#include "e2dbase.h"
namespace e2d
{
class Node;
class Listener;
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class ColliderManager;
// <20><>ײ<EFBFBD>¼<EFBFBD>
class Collision
{
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friend class ColliderManager;
public:
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// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void addName(
const String& name1,
const String& name2
);
// <20><><EFBFBD>ӿɻ<D3BF><C9BB><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void addName(
const std::vector<std::pair<String, String> >& names
);
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
static bool isCollidable(
Node * node1,
Node * node2
);
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ǿ<EFBFBD><C7BF><EFBFBD>ײ<EFBFBD><D7B2>
static bool isCollidable(
const String& name1,
const String& name2
);
// <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static Node * getActiveNode();
// <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>ʱ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
static Node * getPassiveNode();
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// <20>жϷ<D0B6><CFB7><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>Ľڵ<C4BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͬ
static bool isCausedBy(
const String& name1,
const String& name2
);
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ
static bool isCausedBy(
Node * node1,
Node * node2
);
// <20>жϷ<D0B6><CFB7><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͬ
// <20><><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EBA3AC><EFBFBD>򷵻ؿ<F2B7B5BB>
static Node * isCausedBy(
const String& name
);
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ
// <20><><EFBFBD><EFBFBD><EFBFBD>ǣ<EFBFBD><C7A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>Ľڵ<C4BD>ָ<EFBFBD><EFBFBD><EBA3AC><EFBFBD>򷵻ؿ<F2B7B5BB>
static Node * isCausedBy(
Node * node
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
static Listener * addListener(
const Function& func, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײʱ<D7B2><CAB1>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
const String& name = L"", /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
bool paused = false /* <20>Ƿ<EFBFBD><C7B7><EFBFBD>ͣ */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
static void addListener(
Listener * listener /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void removeListener(
Listener * listener /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
static void startListener(
const String& name
);
// ֹͣ<CDA3><D6B9>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
static void stopListener(
const String& name
);
// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
static void removeListener(
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const String& name
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
static void startAllListeners();
// ֹͣ<CDA3><D6B9><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
static void stopAllListeners();
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
static void removeAllListeners();
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// ǿ<><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
static void clearAllListeners();
private:
// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
static void __update(
Node * active,
Node * passive
);
};
}