Magic_Game/core/e2dnode.h

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#pragma once
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#include "e2dbase.h"
namespace e2d
{
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class Action;
class Transition;
class Collider;
class ColliderManager;
class Node :
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public Object
{
friend Scene;
friend Collider;
friend Transition;
friend ColliderManager;
public:
Node();
virtual ~Node();
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// <20><><EFBFBD><EFBFBD><EBB3A1>ʱִ<CAB1><D6B4>
virtual void onEnter() {}
// <20><EFBFBD><EBBFAA><EFBFBD><EFBFBD>ʱִ<CAB1><D6B4>
virtual void onExit() {}
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// <20><><EFBFBD>½ڵ<C2BD>
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virtual void onUpdate() {}
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// <20>̶<EFBFBD><CCB6>ظ<EFBFBD><D8B8>£<EFBFBD><C2A3><EFBFBD>Ϸ<EFBFBD><CFB7>ͣʱ<CDA3><CAB1>Ȼ<EFBFBD><C8BB><EFBFBD>У<EFBFBD>
virtual void onFixedUpdate() {}
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// <20><>Ⱦ<EFBFBD>ڵ<EFBFBD>
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virtual void onRender() {}
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// <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
virtual void onCollide(
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Node* pNode /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>Ľڵ<C4BD> */
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) {}
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ʾ״̬
virtual bool isVisiable() const;
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// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ڽڵ<DABD><DAB5><EFBFBD>
virtual bool isPointIn(
Point point
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) const;
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// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7>
virtual bool isIntersectWith(
const Node * pNode
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) const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual String getName() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>Ƶ<EFBFBD> Hash ֵ
virtual unsigned int getHashName() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
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virtual int getOrder() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual double getPosX() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual double getPosY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual Point getPos() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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virtual double getWidth() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶<EFBFBD>
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virtual double getHeight() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
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virtual double getRealWidth() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶ȣ<DFB6><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
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virtual double getRealHeight() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
virtual Size getRealSize() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
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virtual double getPivotX() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>
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virtual double getPivotY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С
virtual Size getSize() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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virtual double getScaleX() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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virtual double getScaleY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
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virtual double getSkewX() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
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virtual double getSkewY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
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virtual double getRotation() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
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virtual double getOpacity() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual NodeProperty getProperty() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ײ<EFBFBD><D7B2>
virtual Collider * getCollider() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
virtual Node * getParent() const;
// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
virtual Scene * getParentScene() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
virtual std::vector<Node*> getChildren(
String name
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);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
virtual std::vector<Node*> getChildren();
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// <20><>ȡ<EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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virtual int getChildrenCount() const;
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// <20>Ƴ<EFBFBD><C6B3>ӽڵ<D3BD>
virtual bool removeChild(
Node * child
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);
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
virtual void removeChildren(
String childName
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);
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// <20>Ӹ<EFBFBD><D3B8>ڵ<EFBFBD><DAB5>Ƴ<EFBFBD>
virtual void removeFromParent();
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>нڵ<D0BD>
virtual void clearAllChildren();
// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
virtual void setVisiable(
bool value
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> onUpdate <20><><EFBFBD><EFBFBD>
virtual void setAutoUpdate(
bool bAutoUpdate
);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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virtual void setName(
String name
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void setPosX(
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double x
);
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void setPosY(
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double y
);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual void setPos(
const Point & point
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);
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual void setPos(
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double x,
double y
);
// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
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virtual void movePosX(
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double x
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);
// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
virtual void movePosY(
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double y
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);
// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
virtual void movePos(
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double x,
double y
);
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// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
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virtual void movePos(
const Vector & v
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
// Ĭ<><C4AC>Ϊ 0
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virtual void setOrder(
int order
);
// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
// Ĭ<><C4AC>Ϊ 1.0f
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virtual void setScaleX(
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double scaleX
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
// Ĭ<><C4AC>Ϊ 1.0f
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virtual void setScaleY(
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double scaleY
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
// Ĭ<><C4AC>Ϊ (1.0f, 1.0f)
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virtual void setScale(
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double scaleX,
double scaleY
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
// Ĭ<><C4AC>Ϊ 1.0f
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virtual void setScale(
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double scale
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);
// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
// Ĭ<><C4AC>Ϊ 0
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virtual void setSkewX(
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double angleX
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);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
// Ĭ<><C4AC>Ϊ 0
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virtual void setSkewY(
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double angleY
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);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
// Ĭ<><C4AC>Ϊ (0, 0)
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virtual void setSkew(
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double angleX,
double angleY
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);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
// Ĭ<><C4AC>Ϊ 0
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virtual void setRotation(
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double rotation
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);
// <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
// Ĭ<><C4AC>Ϊ 1.0f, <20><>Χ [0, 1]
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virtual void setOpacity(
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double opacity
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD><C4B5>ĺ<EFBFBD><C4BA><EFBFBD>λ<EFBFBD><CEBB>
// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
virtual void setPivotX(
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double pivotX
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
virtual void setPivotY(
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double pivotY
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>λ<EFBFBD><CEBB>
// Ĭ<><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
virtual void setPivot(
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double pivotX,
double pivotY
);
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// <20>޸Ľڵ<C4BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual void setWidth(
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double width
);
// <20>޸Ľڵ<C4BD><DAB5>߶<EFBFBD>
virtual void setHeight(
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double height
);
// <20>޸Ľڵ<C4BD><DAB5><EFBFBD>С
virtual void setSize(
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double width,
double height
);
// <20>޸Ľڵ<C4BD><DAB5><EFBFBD>С
virtual void setSize(
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Size size
);
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
virtual void setProperty(
NodeProperty prop
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
virtual void setCollider(
int nColliderType
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
virtual void setCollider(
Collider * pCollider
);
// <20><><EFBFBD>ӿ<EFBFBD><D3BF><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void addColliableName(
String collliderName
);
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#if HIGHER_THAN_VS2012
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void addColliableName(
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const InitList<String>& vCollliderName /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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#endif
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void removeColliableName(
String collliderName
);
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// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
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virtual void addChild(
Node * child,
int order = 0 /* <20><>Ⱦ˳<C8BE><CBB3> */
);
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#if HIGHER_THAN_VS2012
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ӽڵ<D3BD>
virtual void addChild(
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const InitList<Node*>& vNodes, /* <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> */
int order = 0 /* <20><>Ⱦ˳<C8BE><CBB3> */
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);
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#endif
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// ִ<>ж<EFBFBD><D0B6><EFBFBD>
virtual void runAction(
Action * action
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);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void resumeAction(
String strActionName
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
virtual void pauseAction(
String strActionName
);
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
virtual void stopAction(
String strActionName
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);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
virtual Action * getAction(
String strActionName
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);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>
virtual std::vector<Action*> getActions(
String strActionName
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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virtual void resumeAllActions();
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
virtual void pauseAllActions();
// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
virtual void stopAllActions();
// <20>޸Ľڵ<C4BD><DAB5><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>λ<EFBFBD><CEBB>
static void setDefaultPiovt(
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double defaultPiovtX,
double defaultPiovtY
);
// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>ײ<EFBFBD>壨Ĭ<E5A3A8>ϴ򿪣<CFB4>
static void setDefaultColliderEnable(
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bool bEnable
);
// <20><><EFBFBD>ٶ<EFBFBD><D9B6><EFBFBD>
virtual void destroy() override;
protected:
// <20><><EFBFBD>½ڵ<C2BD>
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void _update();
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// <20><>Ⱦ<EFBFBD>ڵ<EFBFBD>
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void _render();
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// <20><>Ⱦͼ<C8BE><CDBC>
void _drawCollider();
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// <20>ڵ㱻<DAB5><E3B1BB><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ִ<EFBFBD>г<EFBFBD><D0B3><EFBFBD>
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void _onEnter();
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// <20>ڵ<EFBFBD><DAB5>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧʱ<CAA7><CAB1>ִ<EFBFBD>г<EFBFBD><D0B3><EFBFBD>
2018-02-04 21:24:27 +08:00
void _onExit();
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
2018-02-04 21:24:27 +08:00
void _setParentScene(
Scene * scene
2017-10-17 21:22:25 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ά<EFBFBD><CEAC><EFBFBD><EFBFBD><EFBFBD>
2018-02-04 21:24:27 +08:00
void _updateTransform();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
2018-02-04 21:24:27 +08:00
void _updateChildrenTransform();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
2018-02-04 21:24:27 +08:00
void _updateChildrenOpacity();
2017-10-14 18:43:32 +08:00
2018-02-04 21:24:27 +08:00
// <20><><EFBFBD>½ڵ<C2BD><DAB5><EFBFBD>ά<EFBFBD><CEAC><EFBFBD><EFBFBD>
static void _updateTransform(Node * node);
2018-02-04 21:24:27 +08:00
// <20><><EFBFBD>½ڵ<C2BD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
static void _updateOpacity(Node * node);
2018-02-04 21:24:27 +08:00
protected:
String m_sName;
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unsigned m_nHashName;
float m_fPosX;
float m_fPosY;
float m_fWidth;
float m_fHeight;
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float m_fScaleX;
float m_fScaleY;
float m_fRotation;
float m_fSkewAngleX;
float m_fSkewAngleY;
float m_fDisplayOpacity;
float m_fRealOpacity;
float m_fPivotX;
float m_fPivotY;
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int m_nOrder;
bool m_bVisiable;
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bool m_bAutoUpdate;
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bool m_bDisplayedInScene;
bool m_bSortChildrenNeeded;
bool m_bTransformNeeded;
Collider * m_pCollider;
Scene * m_pParentScene;
Node * m_pParent;
2018-03-31 22:34:18 +08:00
D2D1::Matrix3x2F m_MatriInitial;
D2D1::Matrix3x2F m_MatriFinal;
std::set<unsigned int> m_vColliders;
std::vector<Node*> m_vChildren;
};
2017-10-14 18:43:32 +08:00
class Sprite :
public Node
{
public:
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// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>վ<EFBFBD><D5BE><EFBFBD>
Sprite();
2018-02-03 22:04:43 +08:00
// <20><> EImage <20><><EFBFBD>󴴽<EFBFBD><F3B4B4BD><EFBFBD><EFBFBD><EFBFBD>
Sprite(
Image * image
2017-10-21 19:09:31 +08:00
);
2017-10-17 21:22:25 +08:00
// <20><><EFBFBD>ļ<EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Sprite(
String imageFileName
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);
2018-04-06 11:31:24 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>ͼƬ
Sprite(
String imageFileName,
2018-02-27 21:07:43 +08:00
double x,
double y,
double width,
double height
);
virtual ~Sprite();
2018-01-30 16:45:38 +08:00
// <20>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>ͼƬ
2018-03-02 23:49:57 +08:00
virtual void open(
String imageFileName
);
// <20><><EFBFBD><EFBFBD>ͼƬ
virtual void open(
Image * image
);
2018-04-06 11:31:24 +08:00
// <20><>ͼƬ<CDBC>ü<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
virtual void crop(
2018-02-27 21:07:43 +08:00
double x,
double y,
double width,
double height
);
2018-02-03 22:04:43 +08:00
// <20><>ȡ EImage <20><><EFBFBD><EFBFBD>
virtual Image * getImage() const;
2018-02-03 22:04:43 +08:00
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
2018-01-30 16:45:38 +08:00
virtual void onRender() override;
// <20><><EFBFBD>ٶ<EFBFBD><D9B6><EFBFBD>
virtual void destroy() override;
protected:
Image * m_pImage;
};
class Text :
public Node
{
public:
Text();
Text(
String text /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
Text(
TextStyle textStyle /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ */
2017-10-17 21:22:25 +08:00
);
Text(
String text, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
TextStyle textStyle /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ */
2017-10-17 21:22:25 +08:00
);
Text(
String text, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*/
2018-02-28 19:17:15 +08:00
String fontFamily, /* <20><><EFBFBD><EFBFBD> */
double fontSize = 22, /* <20>ֺ<EFBFBD> */
UINT32 color = Color::WHITE, /* <20><>ɫ */
UINT32 fontWeight = FontWeight::NORMAL, /* <20><>ϸֵ */
bool italic = false, /* б<><D0B1> */
bool hasUnderline = false, /* <20>»<EFBFBD><C2BB><EFBFBD> */
bool hasStrikethrough = false, /* ɾ<><C9BE><EFBFBD><EFBFBD> */
bool showOutline = true, /* <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD> */
UINT32 outlineColor = Color::BLACK, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ */
UINT32 outlineWidth = 1.0 /* <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> */
);
virtual ~Text();
// <20><>ȡ<EFBFBD>ı<EFBFBD>
String getText() const;
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
TextStyle getTextStyle() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
String getFontFamily() const;
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD>ֺ<EFBFBD>
double getFontSize() const;
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ
UINT32 getFontWeight() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
Color getColor() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
Color getOutlineColor() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
double getOutlineWidth() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB>ʽ
int getOutlineJoin() const;
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
int getLineCount() const;
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>б<EFBFBD><D0B1>
bool isItalic() const;
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
bool isShowOutline() const;
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
void setText(
String text
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
void setTextStyle(
TextStyle pTextStyle
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void setFontFamily(
String fontFamily
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ֺţ<D6BA>Ĭ<EFBFBD><C4AC>ֵΪ 22<32><32>
void setFontSize(
double fontSize
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ<CFB8><D6B5>Ĭ<EFBFBD><C4AC>ֵΪ FontWeight::NORMAL<41><4C>
void setFontWeight(
UINT32 fontWeight
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>Ĭ<EFBFBD><C4AC>ֵΪ Color::WHITE<54><45>
void setColor(
Color color
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>壨Ĭ<E5A3A8><C4AC>ֵΪ false<73><65>
void setItalic(
bool value
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>еĿ<D0B5><C4BF>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD><EFBFBD>Ϊ 0 ʱ<>ر<EFBFBD><D8B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>У<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 0<><30>
void setWrappingWidth(
double fWrappingWidth
);
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>ࣨĬ<E0A3A8><C4AC>Ϊ 0<><30>
void setLineSpacing(
double fLineSpacing
);
// <20><><EFBFBD>ö<EFBFBD><C3B6>ʽ<EBB7BD><CABD>Ĭ<EFBFBD><C4AC>Ϊ TextAlign::LEFT<46><54>
void setAlignment(
2018-04-01 23:08:11 +08:00
int nAlign
);
// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
void setUnderline(
bool hasUnderline
);
// <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
void setStrikethrough(
bool hasStrikethrough
);
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
void showOutline(
bool showOutline
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void setOutlineColor(
Color outlineColor
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
void setOutlineWidth(
double outlineWidth
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB>ʽ
void setOutlineJoin(
int outlineJoin
);
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
2018-01-30 16:45:38 +08:00
virtual void onRender() override;
2018-01-30 16:45:38 +08:00
protected:
// <20><><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD><EFBFBD>
void _reset();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>
void _createFormat();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
void _createLayout();
protected:
String m_sText;
bool m_bWrappingEnable;
float m_fWrappingWidth;
float m_fLineSpacing;
2018-04-01 23:08:11 +08:00
int m_nAlign;
TextStyle m_TextStyle;
IDWriteTextFormat * m_pDWriteTextFormat;
IDWriteTextLayout * m_pDWriteTextLayout;
};
2017-10-21 19:09:31 +08:00
class Button :
public Node
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{
public:
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>հ<EFBFBD>ť
Button();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
Button(
Node * normal, /* <20><>ͨ״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
Button(
Node * normal, /* <20><>ͨ״̬ */
Node * selected, /* <20><><EFBFBD><EFBFBD><EAB0B4>״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
Button(
Node * normal, /* <20><>ͨ״̬ */
Node * mouseover, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * selected, /* <20><><EFBFBD><EFBFBD><EAB0B4>״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
Button(
Node * normal, /* <20><>ͨ״̬ */
Node * mouseover, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * selected, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * disabled, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1>ť״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>ǽ<EFBFBD><C7BD><EFBFBD>
bool isEnable() const;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
void setEnable(
bool bEnable
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setNormal(
Node * normal
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>밴ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setMouseOver(
Node * mouseover
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setSelected(
Node * selected
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setDisabled(
Node * disabled
2017-10-21 19:09:31 +08:00
);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
void setClickFunc(
Function func
2017-10-21 19:09:31 +08:00
);
2018-01-30 16:45:38 +08:00
// <20><><EFBFBD>°<EFBFBD>ť״̬
2018-02-06 21:11:54 +08:00
virtual void onFixedUpdate() override;
2018-01-30 16:45:38 +08:00
2017-10-21 19:09:31 +08:00
protected:
// <20><>ť״̬ö<CCAC><C3B6>
2018-02-04 21:24:27 +08:00
enum BTN_STATE { NORMAL, MOUSEOVER, SELECTED };
// <20><><EFBFBD>ð<EFBFBD>ť״̬
2018-02-04 21:24:27 +08:00
virtual void _setState(BTN_STATE state);
// ˢ<>°<EFBFBD>ť<EFBFBD><C5A5>ʾ
virtual void _updateVisiable();
2017-10-21 19:09:31 +08:00
// ִ<>а<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void _runCallback();
2017-10-21 19:09:31 +08:00
protected:
Node * m_pNormal;
Node * m_pMouseover;
Node * m_pSelected;
Node * m_pDisabled;
bool m_bEnable;
bool m_bIsSelected;
BTN_STATE m_eBtnState;
Function m_Callback;
2017-10-21 19:09:31 +08:00
};
class ButtonToggle :
public Button
{
public:
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>յĿ<D5B5><C4BF>ذ<EFBFBD>ť
ButtonToggle();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ذ<EFBFBD>ť
ButtonToggle(
Node * onNormal, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Node * offNormal, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ذ<EFBFBD>ť
ButtonToggle(
Node * onNormal, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Node * offNormal, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Node * onSelected, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAB0B4>״̬ */
Node * offSelected, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAB0B4>״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ذ<EFBFBD>ť
ButtonToggle(
Node * onNormal, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Node * offNormal, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Node * onMouseOver, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * offMouseOver, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * onSelected, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAB0B4>״̬ */
Node * offSelected, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAB0B4>״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ذ<EFBFBD>ť
ButtonToggle(
Node * onNormal, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Node * offNormal, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ͨ״̬ */
Node * onMouseOver, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * offMouseOver, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * onSelected, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAB0B4>״̬ */
Node * offSelected, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAB0B4>״̬ */
Node * onDisabled, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Node * offDisabled, /* <20><>ť<EFBFBD>ر<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */
Function func = nullptr /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>״̬<D7B4><CCAC><EFBFBD>򿪻<EFBFBD><F2BFAABB>رգ<D8B1>
2018-02-04 21:24:27 +08:00
bool getState() const;
2018-02-04 21:24:27 +08:00
// <20><><EFBFBD>ÿ<EFBFBD><C3BF>ذ<EFBFBD>ť<EFBFBD><C5A5>״̬<D7B4><CCAC><EFBFBD>򿪻<EFBFBD><F2BFAABB>رգ<D8B1>
void setState(
bool bState
);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setNormal(
Node * normal
) override;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>״̬<D7B4>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>밴ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setMouseOver(
Node * mouseover
) override;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>״̬<D7B4>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setSelected(
Node * selected
) override;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>״̬<D7B4>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
virtual void setDisabled(
Node * disabled
) override;
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD>ر<EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD>ʾ<EFBFBD>İ<EFBFBD>ť
void setNormalOff(
Node * normal
);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD>ر<EFBFBD>״̬<D7B4>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>밴ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
void setMouseOverOff(
Node * mouseover
);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD>ر<EFBFBD>״̬<D7B4>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
void setSelectedOff(
Node * selected
);
// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD>ر<EFBFBD>״̬<D7B4>£<EFBFBD><C2A3><EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
void setDisabledOff(
Node * disabled
);
protected:
// ˢ<>°<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
2018-02-04 21:24:27 +08:00
virtual void _updateState();
// ִ<>а<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void _runCallback() override;
protected:
Node * m_pNormalOn;
Node * m_pNormalOff;
Node * m_pMouseoverOn;
Node * m_pMouseoverOff;
Node * m_pSelectedOn;
Node * m_pSelectedOff;
Node * m_pDisabledOn;
Node * m_pDisabledOff;
2018-02-04 21:24:27 +08:00
bool m_bState;
};
class Menu :
public Node
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD>ղ˵<D5B2>
Menu();
#if HIGHER_THAN_VS2012
// <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>
Menu(
const InitList<Button*>& vButtons /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD> */
);
#else
// <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>
Menu(
int number, /* <20>˵<EFBFBD><CBB5>а<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
Button * button1, /* <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ť */
...
);
#endif
// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool isEnable() const;
// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>еİ<D0B5>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
size_t getButtonCount() const;
// <20><><EFBFBD>ò˵<C3B2><CBB5><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
void setEnable(
bool enable
);
// <20><><EFBFBD>Ӱ<EFBFBD>ť
void addButton(
Button * button
);
// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ť
bool removeButton(
Button * button
);
protected:
bool m_bEnable;
std::vector<Button*> m_vButtons;
};
}