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								#include "..\e2dbase.h"
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								// GC <20>ͷųص<C5B3>ʵ<EFBFBD>ֻ<EFBFBD><D6BB>ƣ<EFBFBD>
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								// Object <20><><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>_refCount<6E><74><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>̶<EFBFBD><CCB6>Ϸ<EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>ڴ<EFBFBD>й©
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								// <20><><EFBFBD><EFBFBD>¼<EFBFBD>˶<EFBFBD><CBB6><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>õĴ<C3B5><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ 0 ʱ<><CAB1>GC <20><><EFBFBD>Զ<EFBFBD><D4B6>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								// <20><><EFBFBD>е<EFBFBD> Object <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ڱ<EFBFBD>ʹ<EFBFBD><CAB9>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Text <20><><EFBFBD>ӵ<EFBFBD><D3B5>˳<EFBFBD><CBB3><EFBFBD><EFBFBD>У<EFBFBD>
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								// <20><><EFBFBD><EFBFBD> retain <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>ʹ<EFBFBD><CAB9>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD> release <20><><EFBFBD><EFBFBD>
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								static std::set<e2d::Object*> s_vObjectPool;
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								// <20><>־<EFBFBD>ͷų<CDB7>ִ<EFBFBD><D6B4>״̬
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								static bool s_bNotifyed = false;
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								void e2d::GC::__update()
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								{
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									if (!s_bNotifyed) return;
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									s_bNotifyed = false;
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									for (auto iter = s_vObjectPool.begin(); iter != s_vObjectPool.end();)
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									{
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										if ((*iter)->getRefCount() <= 0)
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										{
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											(*iter)->onDestroy();
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											delete (*iter);
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											iter = s_vObjectPool.erase(iter);
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										}
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										else
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										{
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											++iter;
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										}
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									}
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								}
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								void e2d::GC::__clear()
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								{
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									for (auto pObj : s_vObjectPool)
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									{
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										delete pObj;
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									}
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									s_vObjectPool.clear();
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								}
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								void e2d::GC::__add(e2d::Object * pObject)
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								{
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									if (pObject)
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									{
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										s_vObjectPool.insert(pObject);
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									}
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								}
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								void e2d::GC::notify()
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								{
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									s_bNotifyed = true;
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								}
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								void e2d::GC::flush()
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								{
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									GC::notify();
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									GC::__update();
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								}
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