932 lines
14 KiB
C
932 lines
14 KiB
C
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#pragma once
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#include "e2dutil.h"
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#include "e2devent.h"
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namespace e2d
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{
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class Action;
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class Scene;
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// <20><>ͼ<EFBFBD>ӿ<EFBFBD>
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class Drawable
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{
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public:
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// <20><>Ⱦͼ<C8BE><CDBC>
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virtual void Draw() const = 0;
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};
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// <20><><EFBFBD>½ӿ<C2BD>
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class Updatable
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{
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public:
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// <20><>Ⱦͼ<C8BE><CDBC>
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virtual void Update() = 0;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
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class KeyEventHandler
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{
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public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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virtual void Handle(KeyEvent e) = 0;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
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class MouseEventHandler
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{
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public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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virtual void Handle(MouseEvent e) = 0;
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};
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// <20><>ײ<EFBFBD><D7B2>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
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class CollisionHandler
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{
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public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ
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virtual void Handle(Collision collision) = 0;
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};
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// <20>ڵ<EFBFBD>
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class Node :
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public Ref
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{
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friend class Collider;
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public:
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// <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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struct Property
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{
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Point pos; // <20><><EFBFBD><EFBFBD>
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Size size; // <20><>С
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Point anchor; // ê<><C3AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Point scale; // <20><><EFBFBD><EFBFBD>
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Point skew; // <20><>б<EFBFBD>Ƕ<EFBFBD>
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float rotation; // <20><>ת<EFBFBD>Ƕ<EFBFBD>
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Property operator+ (Property const & prop) const;
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Property operator- (Property const & prop) const;
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static const Property Origin;
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};
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public:
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typedef std::vector<Node*> Nodes;
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typedef std::vector<Action*> Actions;
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Node();
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virtual ~Node();
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ʾ״̬
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bool IsVisible() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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const String& GetName() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>Ƶ<EFBFBD> Hash ֵ
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size_t GetHashName() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
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int GetOrder() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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float GetPosX() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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float GetPosY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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Point GetPos() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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float GetWidth() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶<EFBFBD>
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float GetHeight() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
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float GetRealWidth() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶ȣ<DFB6><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
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float GetRealHeight() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
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Size GetRealSize() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ê<EFBFBD><C3AA>
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float GetAnchorX() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ê<EFBFBD><C3AA>
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float GetAnchorY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С
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Size GetSize() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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float GetScaleX() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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float GetScaleY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
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float GetSkewX() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
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float GetSkewY() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
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float GetRotation() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
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float GetOpacity() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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Property GetProperty() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Property GetExtrapolate() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ײ<EFBFBD><D7B2>
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Collider * GetCollider();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
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Node * GetParent() const;
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// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
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Scene * GetParentScene() const;
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// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
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void SetVisible(
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bool value
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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void SetName(
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const String& name
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void SetPosX(
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float x
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void SetPosY(
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float y
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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virtual void SetPos(
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const Point & point
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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virtual void SetPos(
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float x,
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float y
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);
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// <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD>
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virtual void SetPosFixed(
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bool fixed
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);
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// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
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virtual void Move(
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float x,
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float y
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);
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// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
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virtual void Move(
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const Point & v
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);
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
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// Ĭ<><C4AC>Ϊ 0
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virtual void SetOrder(
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int order
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);
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// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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// Ĭ<><C4AC>Ϊ 1.0
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virtual void SetScaleX(
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float scale_x
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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// Ĭ<><C4AC>Ϊ 1.0
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virtual void SetScaleY(
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float scale_y
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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// Ĭ<><C4AC>Ϊ (1.0, 1.0)
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virtual void SetScale(
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float scale_x,
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float scale_y
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
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// Ĭ<><C4AC>Ϊ 1.0
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virtual void SetScale(
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float scale
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);
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// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
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// Ĭ<><C4AC>Ϊ 0
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virtual void SetSkewX(
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float skew_x
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
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// Ĭ<><C4AC>Ϊ 0
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virtual void SetSkewY(
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float skew_y
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);
|
|||
|
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|
|||
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
|
|||
|
|
// Ĭ<><C4AC>Ϊ (0, 0)
|
|||
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virtual void SetSkew(
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float skew_x,
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float skew_y
|
|||
|
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);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
|
|||
|
|
// Ĭ<><C4AC>Ϊ 0
|
|||
|
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virtual void SetRotation(
|
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float rotation
|
|||
|
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);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
|
|||
|
|
// Ĭ<><C4AC>Ϊ 1.0, <20><>Χ [0, 1]
|
|||
|
|
virtual void SetOpacity(
|
|||
|
|
float opacity
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA><EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD>λ<EFBFBD><CEBB>
|
|||
|
|
// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
|
|||
|
|
virtual void SetAnchorX(
|
|||
|
|
float anchor_x
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
|
|||
|
|
// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
|
|||
|
|
virtual void SetAnchorY(
|
|||
|
|
float anchor_y
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>λ<EFBFBD><CEBB>
|
|||
|
|
// Ĭ<><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
|
|||
|
|
virtual void SetAnchor(
|
|||
|
|
float anchor_x,
|
|||
|
|
float anchor_y
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>Ľڵ<C4BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
virtual void SetWidth(
|
|||
|
|
float width
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>Ľڵ<C4BD><DAB5>߶<EFBFBD>
|
|||
|
|
virtual void SetHeight(
|
|||
|
|
float height
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
|
|||
|
|
virtual void SetSize(
|
|||
|
|
float width,
|
|||
|
|
float height
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
|
|||
|
|
virtual void SetSize(
|
|||
|
|
Size size
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
virtual void SetProperty(
|
|||
|
|
Property prop
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>û<EFBFBD><C3BB>ر<EFBFBD><D8B1><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>
|
|||
|
|
virtual void SetClipEnabled(
|
|||
|
|
bool enabled
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>Ե<EFBFBD><D4B5>ɫ
|
|||
|
|
virtual void SetBorderColor(
|
|||
|
|
const Color& color
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ڽڵ<DABD><DAB5><EFBFBD>
|
|||
|
|
bool ContainsPoint(
|
|||
|
|
const Point& point
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ཻ
|
|||
|
|
bool Intersects(
|
|||
|
|
Node * node
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
|||
|
|
void AddChild(
|
|||
|
|
Node * child,
|
|||
|
|
int order = 0 /* <20><>Ⱦ˳<C8BE><CBB3> */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
|||
|
|
void AddChild(
|
|||
|
|
const Nodes& nodes, /* <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> */
|
|||
|
|
int order = 0 /* <20><>Ⱦ˳<C8BE><CBB3> */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
|
|||
|
|
Nodes GetChildren(
|
|||
|
|
const String& name
|
|||
|
|
) const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
|
|||
|
|
Node* GetChild(
|
|||
|
|
const String& name
|
|||
|
|
) const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
|
|||
|
|
const Nodes& GetAllChildren() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
int GetChildrenCount() const;
|
|||
|
|
|
|||
|
|
// <20>Ƴ<EFBFBD><C6B3>ӽڵ<D3BD>
|
|||
|
|
bool RemoveChild(
|
|||
|
|
Node * child
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
|
|||
|
|
void RemoveChildren(
|
|||
|
|
const String& child_name
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>нڵ<D0BD>
|
|||
|
|
void RemoveAllChildren();
|
|||
|
|
|
|||
|
|
// <20>Ӹ<EFBFBD><D3B8>ڵ<EFBFBD><DAB5>Ƴ<EFBFBD>
|
|||
|
|
void RemoveFromParent();
|
|||
|
|
|
|||
|
|
// ִ<>ж<EFBFBD><D0B6><EFBFBD>
|
|||
|
|
void RunAction(
|
|||
|
|
Action * action
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void ResumeAction(
|
|||
|
|
const String& name
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
|
|||
|
|
void PauseAction(
|
|||
|
|
const String& name
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
|
|||
|
|
void StopAction(
|
|||
|
|
const String& name
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
|
|||
|
|
void ResumeAllActions();
|
|||
|
|
|
|||
|
|
// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
|||
|
|
void PauseAllActions();
|
|||
|
|
|
|||
|
|
// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
|||
|
|
void StopAllActions();
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
|
|||
|
|
const Actions& GetAllActions() const;
|
|||
|
|
|
|||
|
|
// ˢ<>¶<EFBFBD><C2B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void UpdateActionsTime();
|
|||
|
|
|
|||
|
|
// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
|||
|
|
virtual bool Dispatch(
|
|||
|
|
const MouseEvent& e,
|
|||
|
|
bool handled
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
|
|||
|
|
virtual bool Dispatch(
|
|||
|
|
const KeyEvent& e,
|
|||
|
|
bool handled
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
|
|||
|
|
virtual void Visit();
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
E2D_DISABLE_COPY(Node);
|
|||
|
|
|
|||
|
|
// <20><>Ⱦ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>Ե
|
|||
|
|
void DrawBorder();
|
|||
|
|
|
|||
|
|
// <20><>Ⱦ<EFBFBD><C8BE>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void DrawCollider();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
|
|||
|
|
void SetParentScene(
|
|||
|
|
Scene * scene
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void SortChildren();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void UpdateTransform();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
|
|||
|
|
void UpdateOpacity();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
|
|||
|
|
void UpdateActions();
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
String name_;
|
|||
|
|
size_t hash_name_;
|
|||
|
|
Point pos_;
|
|||
|
|
Size size_;
|
|||
|
|
Point scale_;
|
|||
|
|
Point anchor_;
|
|||
|
|
Point skew_;
|
|||
|
|
float rotation_;
|
|||
|
|
float display_opacity_;
|
|||
|
|
float real_opacity_;
|
|||
|
|
int order_;
|
|||
|
|
bool visible_;
|
|||
|
|
bool clip_enabled_;
|
|||
|
|
bool need_sort_;
|
|||
|
|
bool need_transform_;
|
|||
|
|
bool fixed_position_;
|
|||
|
|
Collider collider_;
|
|||
|
|
Scene * parent_scene_;
|
|||
|
|
Node * parent_;
|
|||
|
|
Property extrapolate_;
|
|||
|
|
Color border_color_;
|
|||
|
|
Actions actions_;
|
|||
|
|
Nodes children_;
|
|||
|
|
ID2D1Geometry* border_;
|
|||
|
|
D2D1::Matrix3x2F initial_matrix_;
|
|||
|
|
D2D1::Matrix3x2F final_matrix_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>
|
|||
|
|
class Scene :
|
|||
|
|
public Node
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
Scene();
|
|||
|
|
|
|||
|
|
virtual ~Scene();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>볡<EFBFBD><EBB3A1>
|
|||
|
|
virtual void OnEnter() {}
|
|||
|
|
|
|||
|
|
// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
virtual void OnExit() {}
|
|||
|
|
|
|||
|
|
// <20>رմ<D8B1><D5B4><EFBFBD>
|
|||
|
|
// ˵<><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false <20><><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>ڹر<DAB9>
|
|||
|
|
virtual bool OnCloseWindow() { return true; }
|
|||
|
|
|
|||
|
|
// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ؽڵ<D8BD><DAB5><EFBFBD>Ե
|
|||
|
|
// Ĭ<>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void ShowBorder(
|
|||
|
|
bool visible
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
|
|||
|
|
// Ĭ<>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void ShowCollider(
|
|||
|
|
bool visible
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
|
|||
|
|
virtual void Visit() override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
E2D_DISABLE_COPY(Scene);
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
bool border_visible_;
|
|||
|
|
bool collider_visible_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>
|
|||
|
|
class Sprite :
|
|||
|
|
public Node,
|
|||
|
|
public Drawable
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
Sprite();
|
|||
|
|
|
|||
|
|
explicit Sprite(
|
|||
|
|
Image * image
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
explicit Sprite(
|
|||
|
|
const Resource& res
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
explicit Sprite(
|
|||
|
|
const Resource& res,
|
|||
|
|
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
explicit Sprite(
|
|||
|
|
const String& file_name
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
explicit Sprite(
|
|||
|
|
const String& file_name,
|
|||
|
|
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
virtual ~Sprite();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD>
|
|||
|
|
bool Open(
|
|||
|
|
const Resource& res
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD>
|
|||
|
|
bool Open(
|
|||
|
|
const String& file_name
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ͼƬ
|
|||
|
|
bool Open(
|
|||
|
|
Image * image
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ͼƬ<CDBC>ü<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
|
|||
|
|
void Crop(
|
|||
|
|
const Rect& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ Image <20><><EFBFBD><EFBFBD>
|
|||
|
|
Image * GetImage() const;
|
|||
|
|
|
|||
|
|
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
|
|||
|
|
virtual void Draw() const override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
E2D_DISABLE_COPY(Sprite);
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
Image * image_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20>ı<EFBFBD>
|
|||
|
|
class Text :
|
|||
|
|
public Node,
|
|||
|
|
public Drawable
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
// <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>뷽ʽ
|
|||
|
|
enum class Align
|
|||
|
|
{
|
|||
|
|
Left, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
|
|||
|
|
Right, /* <20>Ҷ<EFBFBD><D2B6><EFBFBD> */
|
|||
|
|
Center /* <20><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD> */
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
|
|||
|
|
class Style
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
Color color; // <20><>ɫ
|
|||
|
|
Align alignment; // <20><><EFBFBD>뷽ʽ
|
|||
|
|
bool wrap; // <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
float wrap_width; // <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD>
|
|||
|
|
float line_spacing; // <20>м<EFBFBD><D0BC><EFBFBD>
|
|||
|
|
bool underline; // <20>»<EFBFBD><C2BB><EFBFBD>
|
|||
|
|
bool strikethrough; // ɾ<><C9BE><EFBFBD><EFBFBD>
|
|||
|
|
bool outline; // <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|||
|
|
Color outline_color; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
float outline_width; // <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
|
|||
|
|
Stroke outline_stroke; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
Style();
|
|||
|
|
|
|||
|
|
Style(
|
|||
|
|
Color color,
|
|||
|
|
Align alignment = Align::Left,
|
|||
|
|
bool wrap = false,
|
|||
|
|
float wrap_width = 0.f,
|
|||
|
|
float line_spacing = 0.f,
|
|||
|
|
bool underline = false,
|
|||
|
|
bool strikethrough = false,
|
|||
|
|
bool outline = true,
|
|||
|
|
Color outline_color = Color(Color::Black, 0.5),
|
|||
|
|
float outline_width = 1.f,
|
|||
|
|
Stroke outline_stroke = Stroke::Round
|
|||
|
|
);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
public:
|
|||
|
|
Text();
|
|||
|
|
|
|||
|
|
explicit Text(
|
|||
|
|
const String& text, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
|
|||
|
|
const Font& font = Font(), /* <20><><EFBFBD><EFBFBD> */
|
|||
|
|
const Style& style = Style() /* <20>ı<EFBFBD><C4B1><EFBFBD>ʽ */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
virtual ~Text();
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ı<EFBFBD>
|
|||
|
|
const String& GetText() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
|
|||
|
|
const Font& GetFont() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
|
|||
|
|
const Style& GetStyle() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
const String& GetFontFamily() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD>ֺ<EFBFBD>
|
|||
|
|
float GetFontSize() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ
|
|||
|
|
UINT GetFontWeight() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
const Color& GetColor() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
const Color& GetOutlineColor() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
|
|||
|
|
float GetOutlineWidth() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
|
|||
|
|
Stroke GetOutlineStroke() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|||
|
|
int GetLineCount() const;
|
|||
|
|
|
|||
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>б<EFBFBD><D0B1>
|
|||
|
|
bool IsItalic() const;
|
|||
|
|
|
|||
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾɾ<CABE><C9BE><EFBFBD><EFBFBD>
|
|||
|
|
bool strikethrough() const;
|
|||
|
|
|
|||
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD>»<EFBFBD><C2BB><EFBFBD>
|
|||
|
|
bool underline() const;
|
|||
|
|
|
|||
|
|
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|||
|
|
bool outline() const;
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
|
|||
|
|
void SetText(
|
|||
|
|
const String& text
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
|
|||
|
|
void SetStyle(
|
|||
|
|
const Style& style
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void SetFont(
|
|||
|
|
const Font& font
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void SetFontFamily(
|
|||
|
|
const String& family
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ֺţ<D6BA>Ĭ<EFBFBD><C4AC>ֵΪ 22<32><32>
|
|||
|
|
void SetFontSize(
|
|||
|
|
float size
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ<CFB8><D6B5>Ĭ<EFBFBD><C4AC>ֵΪ Text::Font::Weight::Normal<61><6C>
|
|||
|
|
void SetFontWeight(
|
|||
|
|
UINT weight
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>Ĭ<EFBFBD><C4AC>ֵΪ Color::WHITE<54><45>
|
|||
|
|
void SetColor(
|
|||
|
|
Color color
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>壨Ĭ<E5A3A8><C4AC>ֵΪ false<73><65>
|
|||
|
|
void SetItalic(
|
|||
|
|
bool value
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><EFBFBD><F2BFAABB>ر<EFBFBD><D8B1>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>У<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ<EFBFBD>رգ<D8B1>
|
|||
|
|
void SetWrapEnabled(
|
|||
|
|
bool wrap
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>еĿ<D0B5><C4BF>ȣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 0<><30>
|
|||
|
|
void SetWrapWidth(
|
|||
|
|
float wrap_width
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>ࣨĬ<E0A3A8><C4AC>Ϊ 0<><30>
|
|||
|
|
void SetLineSpacing(
|
|||
|
|
float line_spacing
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>ö<EFBFBD><C3B6>뷽ʽ<EBB7BD><CABD>Ĭ<EFBFBD><C4AC>Ϊ Align::Left<66><74>
|
|||
|
|
void SetAlignment(
|
|||
|
|
Align align
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
|
|||
|
|
void SetUnderline(
|
|||
|
|
bool underline
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
|
|||
|
|
void SetStrikethrough(
|
|||
|
|
bool strikethrough
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
|
|||
|
|
void SetOutline(
|
|||
|
|
bool outline
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
void SetOutlineColor(
|
|||
|
|
Color outline_color
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
|
|||
|
|
void SetOutlineWidth(
|
|||
|
|
float outline_width
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
|
|||
|
|
void SetOutlineStroke(
|
|||
|
|
Stroke outline_stroke
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
|
|||
|
|
virtual void Draw() const override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
E2D_DISABLE_COPY(Text);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void Reset();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>
|
|||
|
|
void CreateFormat();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
|
|||
|
|
void CreateLayout();
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
String text_;
|
|||
|
|
Font font_;
|
|||
|
|
Style style_;
|
|||
|
|
IDWriteTextFormat * text_format_;
|
|||
|
|
IDWriteTextLayout * text_layout_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>
|
|||
|
|
class Canvas :
|
|||
|
|
public Node,
|
|||
|
|
public Drawable
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
Canvas(
|
|||
|
|
float width,
|
|||
|
|
float height
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
virtual ~Canvas();
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
void SetLineColor(
|
|||
|
|
const Color& color
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
void SetFillColor(
|
|||
|
|
const Color& color
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void SetStrokeWidth(
|
|||
|
|
float width
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
|
|||
|
|
void SetStrokeStyle(
|
|||
|
|
Stroke strokeStyle
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
Color GetLineColor() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
|
|||
|
|
Color GetFillColor() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
float GetStrokeWidth() const;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
|
|||
|
|
Stroke GetStrokeStyle() const;
|
|||
|
|
|
|||
|
|
// <20><>ֱ<EFBFBD><D6B1>
|
|||
|
|
void DrawLine(
|
|||
|
|
const Point& begin,
|
|||
|
|
const Point& end
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>Բ<EFBFBD>α߿<CEB1>
|
|||
|
|
void DrawCircle(
|
|||
|
|
const Point& center,
|
|||
|
|
float radius
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>α߿<CEB1>
|
|||
|
|
void DrawEllipse(
|
|||
|
|
const Point& center,
|
|||
|
|
float radius_x,
|
|||
|
|
float radius_y
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD>α߿<CEB1>
|
|||
|
|
void DrawRect(
|
|||
|
|
const Rect& rect
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>α߿<CEB1>
|
|||
|
|
void DrawRoundedRect(
|
|||
|
|
const Rect& rect,
|
|||
|
|
float radius_x,
|
|||
|
|
float radius_y
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
|
|||
|
|
void FillCircle(
|
|||
|
|
const Point& center,
|
|||
|
|
float radius
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
|
|||
|
|
void FillEllipse(
|
|||
|
|
const Point& center,
|
|||
|
|
float radius_x,
|
|||
|
|
float radius_y
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
void FillRect(
|
|||
|
|
const Rect& rect
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
|
|||
|
|
void FillRoundedRect(
|
|||
|
|
const Rect& rect,
|
|||
|
|
float radius_x,
|
|||
|
|
float radius_y
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
E2D_DISABLE_COPY(Canvas);
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
float stroke_width_;
|
|||
|
|
Stroke stroke_;
|
|||
|
|
ID2D1RenderTarget * render_target_;
|
|||
|
|
ID2D1SolidColorBrush * fill_brush_;
|
|||
|
|
ID2D1SolidColorBrush * line_brush_;
|
|||
|
|
ID2D1StrokeStyle * stroke_style_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
}
|