73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <xaudio2.h>
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								namespace easy2d
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								{
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									class E2D_API Voice
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										: protected Noncopyable
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									{
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									public:
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										Voice();
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										Voice(
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											IXAudio2SourceVoice* source_voice
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										);
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										~Voice();
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										HRESULT Play(
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											const BYTE* wave_data,
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											UINT32 data_size,
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											UINT32 loop_count
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										);
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										HRESULT Pause();
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										HRESULT Resume();
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										HRESULT Stop();
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										HRESULT GetVolume(
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											float* volume
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										) const;
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										HRESULT SetVolume(
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											float volume
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										);
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										HRESULT GetBuffersQueued(
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											UINT32* queued
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										) const;
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										void Destroy();
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										void SetSourceVoice(
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											IXAudio2SourceVoice* source_voice
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										);
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									protected:
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										IXAudio2SourceVoice* source_voice_;
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									};
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								}
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