183 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			183 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "easy2d-imgui.h"
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								namespace easy2d
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								{
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									namespace
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									{
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										Map<int, int> mouse_buttons = 
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										{
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											{ MouseButton::Left, 0 },
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											{ MouseButton::Right, 1 },
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											{ MouseButton::Middle, 2 }
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										};
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									}
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									ImGuiLayer::ImGuiLayer()
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									{
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										target_window_ = Renderer::Instance().GetTargetWindow();
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									}
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									ImGuiLayer::~ImGuiLayer()
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									{
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									}
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									void ImGuiLayer::OnMouseButtonDown(int btn, Point const & p)
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									{
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										if (!ImGui::IsAnyMouseDown() && ::GetCapture() == nullptr)
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											::SetCapture(target_window_);
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										E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
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										ImGui::GetIO().MouseDown[mouse_buttons[btn]] = true;
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									}
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									void ImGuiLayer::OnMouseButtonUp(int btn, Point const & p)
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									{
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										E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end());
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										ImGui::GetIO().MouseDown[mouse_buttons[btn]] = false;
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										if (!ImGui::IsAnyMouseDown() && ::GetCapture() == target_window_)
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											::ReleaseCapture();
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									}
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									void ImGuiLayer::OnMouseWheel(float wheel)
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									{
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										ImGui::GetIO().MouseWheel += wheel;
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									}
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									void ImGuiLayer::OnKeyDown(int key)
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									{
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										E2D_ASSERT(key < 256);
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										ImGui::GetIO().KeysDown[key] = 1;
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									}
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									void ImGuiLayer::OnKeyUp(int key)
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									{
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										E2D_ASSERT(key < 256);
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										ImGui::GetIO().KeysDown[key] = 0;
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									}
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									void ImGuiLayer::OnChar(char c)
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									{
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										ImGui::GetIO().AddInputCharacter(c);
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									}
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									void ImGuiLayer::OnUpdate(Duration dt)
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									{
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										ImGuiIO& io = ImGui::GetIO();
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										// Setup time step
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										io.DeltaTime = dt.Seconds();
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										// Read keyboard modifiers inputs
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										io.KeyCtrl = Input::Instance().IsDown(KeyCode::Ctrl);
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										io.KeyShift = Input::Instance().IsDown(KeyCode::Shift);
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										io.KeyAlt = Input::Instance().IsDown(KeyCode::Alt);
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										io.KeySuper = false;
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										// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
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										// Update OS mouse position
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										UpdateMousePos();
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										// Update OS mouse cursor with the cursor requested by imgui
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										UpdateMouseCursor();
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									}
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									void ImGuiLayer::OnRender()
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									{
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										ImGuiView::Instance().NewFrame();
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										for (const auto& pipeline : pipelines_)
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										{
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											pipeline.second();
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										}
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										ImGuiView::Instance().Render();
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									}
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									void ImGuiLayer::UpdateMousePos()
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									{
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										ImGuiIO& io = ImGui::GetIO();
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										// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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										if (io.WantSetMousePos)
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										{
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											POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
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											HWND hwnd = target_window_;
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											::ClientToScreen(hwnd, &pos);
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											::SetCursorPos(pos.x, pos.y);
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										}
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										Point pos = Input::Instance().GetMousePos();
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										io.MousePos = ImVec2(pos.x, pos.y);
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									}
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									void ImGuiLayer::UpdateMouseCursor()
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									{
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										static ImGuiMouseCursor last_mouse_cursor = ImGuiMouseCursor_COUNT;
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										ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
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										if (last_mouse_cursor != imgui_cursor)
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										{
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											last_mouse_cursor = imgui_cursor;
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											if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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												return;
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											MouseCursor cursor = MouseCursor::Arrow;
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											switch (imgui_cursor)
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											{
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											case ImGuiMouseCursor_Arrow:        cursor = MouseCursor::Arrow; break;
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											case ImGuiMouseCursor_TextInput:    cursor = MouseCursor::TextInput; break;
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											case ImGuiMouseCursor_ResizeAll:    cursor = MouseCursor::SizeAll; break;
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											case ImGuiMouseCursor_ResizeEW:     cursor = MouseCursor::SizeWE; break;
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											case ImGuiMouseCursor_ResizeNS:     cursor = MouseCursor::SizeNS; break;
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											case ImGuiMouseCursor_ResizeNESW:   cursor = MouseCursor::SizeNESW; break;
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											case ImGuiMouseCursor_ResizeNWSE:   cursor = MouseCursor::SizeNWSE; break;
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											case ImGuiMouseCursor_Hand:         cursor = MouseCursor::Hand; break;
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											}
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											GetScene()->SetMouseCursor(cursor);
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										}
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									}
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									void ImGuiLayer::AddItem(ImGuiPipeline const & item, String const & name)
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									{
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										pipelines_.insert(std::make_pair(name, item));
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									}
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									void ImGuiLayer::RemoveItem(String const & name)
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									{
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										auto iter = pipelines_.find(name);
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										if (iter != pipelines_.end())
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										{
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											pipelines_.erase(iter);
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										}
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									}
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									void ImGuiLayer::RemoveAllItems()
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									{
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										pipelines_.clear();
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									}
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								}
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