105 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			105 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <mutex>
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								#include <condition_variable>
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								namespace easy2d
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								{
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									namespace network
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									{
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										class HttpClient
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											: public Singleton<HttpClient>
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											, public Component
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										{
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											E2D_DECLARE_SINGLETON(HttpClient);
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										public:
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											void Send(
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												HttpRequestPtr const& request
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											);
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											inline void SetTimeoutForConnect(Duration timeout)
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											{
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												timeout_for_connect_ = timeout;
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											}
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											inline Duration GetTimeoutForConnect() const
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											{
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												return timeout_for_connect_;
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											}
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											inline void SetTimeoutForRead(Duration timeout)
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											{
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												timeout_for_read_ = timeout;
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											}
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											inline Duration GetTimeoutForRead() const
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											{
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												return timeout_for_read_;
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											}
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											inline void SetSSLVerification(String const& root_certificate_path)
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											{
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												ssl_verification_ = root_certificate_path;
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											}
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											inline String const& GetSSLVerification() const
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											{
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												return ssl_verification_;
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											}
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										public:
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											virtual void SetupComponent(Application* app) override;
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											virtual void DestroyComponent() override;
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										private:
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											HttpClient();
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											void NetworkThread();
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											void Perform(
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												HttpRequestPtr const& request,
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												HttpResponsePtr const& response
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											);
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											void DispatchResponseCallback();
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										private:
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											Application* app_;
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											Duration timeout_for_connect_;
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											Duration timeout_for_read_;
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											String ssl_verification_;
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											std::mutex request_mutex_;
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											Queue<HttpRequestPtr> request_queue_;
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											std::mutex response_mutex_;
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											Queue<HttpResponsePtr> response_queue_;
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											std::condition_variable_any sleep_condition_;
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										};
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									}
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								}
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