147 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			147 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "ActionGroup.h"
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								#include "../base/logs.h"
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								namespace easy2d
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								{
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									//-------------------------------------------------------
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									// ActionGroup
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									//-------------------------------------------------------
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									ActionGroup::ActionGroup()
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										: sequence_(true)
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									{
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									}
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									ActionGroup::ActionGroup(Array<ActionPtr> const& actions, bool sequence)
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										: sequence_(sequence)
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									{
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										this->Add(actions);
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									}
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									ActionGroup::~ActionGroup()
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									{
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									}
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									void ActionGroup::Init(NodePtr const& target)
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									{
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										if (actions_.IsEmpty())
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										{
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											Done();
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											return;
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										}
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										current_ = actions_.First();
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										current_->Restart(target);	// init first action
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										if (!sequence_)
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										{
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											// init all actions
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											for (; current_; current_ = current_->NextItem())
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											{
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												current_->Restart(target);
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											}
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										}
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									}
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									void ActionGroup::Update(NodePtr const& target, Duration dt)
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									{
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										if (sequence_)
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										{
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											if (current_)
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											{
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												current_->UpdateStep(target, dt);
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												if (current_->IsDone())
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												{
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													current_ = current_->NextItem();
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													if (current_)
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														current_->Restart(target);	// init next action
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													else
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														Complete(target);
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												}
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											}
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										}
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										else
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										{
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											bool done = true;
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											for (current_ = actions_.First(); current_; current_ = current_->NextItem())
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											{
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												if (!current_->IsDone())
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												{
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													done = false;
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													current_->UpdateStep(target, dt);
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												}
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											}
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											if (done)
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											{
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												Complete(target);
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											}
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										}
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									}
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									void ActionGroup::Add(ActionPtr const& action)
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									{
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										if (action)
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										{
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											actions_.PushBack(action);
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										}
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									}
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									void ActionGroup::Add(Array<ActionPtr> const& actions)
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									{
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										for (const auto& action : actions)
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											Add(action);
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									}
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									ActionPtr ActionGroup::Clone() const
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									{
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										auto group = new (std::nothrow) ActionGroup();
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										if (group)
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										{
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											for (auto action = actions_.First(); action; action = action->NextItem())
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											{
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												if (action)
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												{
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													group->Add(action->Clone());
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												}
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											}
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										}
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										return group;
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									}
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									ActionPtr ActionGroup::Reverse() const
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									{
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										auto group = new (std::nothrow) ActionGroup();
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										if (group && !actions_.IsEmpty())
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										{
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											for (auto action = actions_.Last(); action; action = action->PrevItem())
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											{
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												group->Add(action->Reverse());
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											}
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										}
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										return group;
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									}
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								}
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