305 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			305 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "include-forwards.h"
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								#include <d2d1.h>
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								namespace easy2d
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								{
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									// <20><><EFBFBD>γ<EFBFBD><CEB3><EFBFBD>
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									class E2D_API Geometry
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										: public virtual Object
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									{
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										friend class Canvas;
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										friend class GeometryNode;
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									public:
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										Geometry();
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										virtual ~Geometry();
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>Χ<EFBFBD><CEA7>
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										Rect GetBoundingBox();
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										// <20>ж<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										bool ContainsPoint(
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											Point const& point
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										);
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										// <20><>ȡͼ<C8A1><CDBC>չ<EFBFBD><D5B9><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ֱ<EFBFBD>ߵij<DFB5><C4B3><EFBFBD>
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										float GetLength();
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										// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>·<EFBFBD><C2B7><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>λ<EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										bool ComputePointAt(
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											float length,
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											Point* point,
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											Point* tangent
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										float ComputeArea();
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									protected:
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										ComPtr<ID2D1Geometry> geo_;
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									};
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									// ֱ<><D6B1>
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									class E2D_API LineGeometry
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										: public Geometry
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									{
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									public:
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										LineGeometry();
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										LineGeometry(
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											Point const& begin,
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											Point const& end
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										);
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										virtual ~LineGeometry();
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										Point const& GetBegin() const { return begin_; }
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										Point const& GetEnd() const { return end_; }
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										void SetLine(
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											Point const& begin,
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											Point const& end
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										);
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										void SetBegin(
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											Point const& begin
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										);
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										void SetEnd(
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											Point const& end
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										);
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									protected:
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										Point begin_;
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										Point end_;
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									};
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									// <20><><EFBFBD>ξ<EFBFBD><CEBE><EFBFBD>
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									class E2D_API RectangleGeometry
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										: public Geometry
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									{
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									public:
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										RectangleGeometry();
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										RectangleGeometry(
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											Rect const& rect
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										);
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										RectangleGeometry(
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											Point const& left_top,
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											Size const& size
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										);
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										virtual ~RectangleGeometry();
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										Rect const& GetRect() const { return rect_; }
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										void SetRect(Rect const& rect);
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									protected:
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										Rect rect_;
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									};
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									// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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									class E2D_API CircleGeometry
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										: public Geometry
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									{
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									public:
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										CircleGeometry();
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										CircleGeometry(
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											Point const& center,
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											float radius
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										);
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										virtual ~CircleGeometry();
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										float GetRadius() const { return radius_; }
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										void SetRadius(
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											float radius
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										);
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										Point const& GetCenter() const { return center_; }
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										void SetCenter(
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											Point const& center
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										);
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										void SetCircle(
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											Point const& center,
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											float radius
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										);
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									protected:
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										Point center_;
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										float radius_;
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									};
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ
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									class E2D_API EllipseGeometry
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										: public Geometry
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									{
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									public:
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										EllipseGeometry();
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										EllipseGeometry(
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											Point const& center,
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											float radius_x,
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											float radius_y
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										);
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										virtual ~EllipseGeometry();
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										float GetRadiusX() const { return radius_x_; }
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										float GetRadiusY() const { return radius_y_; }
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										void SetRadius(
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											float radius_x,
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											float radius_y
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										);
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										Point const& GetCenter() const { return center_; }
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										void SetCenter(
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											Point const& center
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										void SetEllipse(
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											Point const& center,
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											float radius_x,
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											float radius_y
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										);
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									protected:
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										Point center_;
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										float radius_x_;
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										float radius_y_;
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									};
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									// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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									class E2D_API PathGeometry
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										: public Geometry
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									{
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									public:
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										PathGeometry();
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										virtual ~PathGeometry();
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										// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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										void BeginPath(
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											Point const& begin_pos = Point{}	/* <20><>ʼ<EFBFBD><CABC> */
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										);
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										// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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										void EndPath(
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											bool closed = true		/* ·<><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>պ<EFBFBD> */
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										);
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										// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߶<EFBFBD>
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										void AddLine(
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											Point const& point		/* <20>˵<EFBFBD> */
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										);
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										// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>߶<EFBFBD>
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										void AddLines(
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											Array<Point> const& points
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										);
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										// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void AddBezier(
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											Point const& point1,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵ<DFB5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
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											Point const& point2,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵڶ<C4B5><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
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											Point const& point3		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5>յ<EFBFBD> */
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										);
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										// <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>
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										void AddArc(
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											Point const& point,		/* <20>յ<EFBFBD> */
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											Size const& radius,		/* <20><>Բ<EFBFBD>뾶 */
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											float rotation,			/* <20><>Բ<EFBFBD><D4B2>ת<EFBFBD>Ƕ<EFBFBD> */
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											bool clockwise = true,	/* ˳ʱ<CBB3><CAB1> or <20><>ʱ<EFBFBD><CAB1> */
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											bool is_small = true	/* <20>Ƿ<EFBFBD>ȡС<C8A1><D0A1> 180<38><30> <20>Ļ<EFBFBD> */
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										);
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										// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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										void ClearPath();
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									protected:
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										ComPtr<ID2D1PathGeometry>	current_geometry_;
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										ComPtr<ID2D1GeometrySink>	current_sink_;
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									};
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									// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
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									class E2D_API RoundedRectGeometry
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										: public Geometry
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									{
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									public:
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										RoundedRectGeometry();
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										RoundedRectGeometry(
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											Rect const& rect,
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											float radius_x,
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											float radius_y
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										);
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										virtual ~RoundedRectGeometry();
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										float GetRadiusX() const { return radius_x_; }
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										float GetRadiusY() const { return radius_y_; }
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										void SetRadius(
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											float radius_x,
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											float radius_y
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										);
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										Rect const& GetRect() const { return rect_; }
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										void SetRect(
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											Rect const& rect
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										);
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										void SetRoundedRect(
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											Rect const& rect,
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											float radius_x,
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											float radius_y
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										);
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									protected:
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										Rect	rect_;
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										float	radius_x_;
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										float	radius_y_;
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									};
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								}
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