91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "include-forwards.h"
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								namespace easy2d
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								{
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									// <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>뷽ʽ
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									enum class TextAlign
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									{
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										Left,		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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										Right,		/* <20>Ҷ<EFBFBD><D2B6><EFBFBD> */
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										Center		/* <20><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD> */
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									};
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									// <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
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									class E2D_API TextStyle
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									{
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									public:
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										Color		color;				// <20><>ɫ
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										TextAlign	alignment;			// <20><><EFBFBD>뷽ʽ
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										bool		wrap;				// <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
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										float		wrap_width;			// <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD>
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										float		line_spacing;		// <20>м<EFBFBD><D0BC><EFBFBD>
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										bool		underline;			// <20>»<EFBFBD><C2BB><EFBFBD>
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										bool		strikethrough;		// ɾ<><C9BE><EFBFBD><EFBFBD>
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										bool		outline;			// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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										Color		outline_color;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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										float		outline_width;		// <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
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										StrokeStyle	outline_stroke;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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									public:
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										TextStyle()
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											: color(Color::White)
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											, alignment(TextAlign::Left)
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											, wrap(false)
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											, wrap_width(0.f)
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											, line_spacing(0.f)
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											, underline(false)
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											, strikethrough(false)
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											, outline(true)
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											, outline_color(Color(Color::Black, 0.5))
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											, outline_width(1.f)
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											, outline_stroke(StrokeStyle::Round)
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										{}
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										TextStyle(
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											Color color,
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											TextAlign alignment			= TextAlign::Left,
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											bool wrap					= false,
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											float wrap_width			= 0.f,
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											float line_spacing			= 0.f,
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											bool underline				= false,
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											bool strikethrough			= false,
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											bool outline				= true,
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											Color outline_color			= Color(Color::Black, 0.5),
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											float outline_width			= 1.f,
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											StrokeStyle outline_stroke	= StrokeStyle::Round
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										)
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											: color(color)
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											, alignment(alignment)
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											, wrap(wrap)
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											, wrap_width(wrap_width)
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											, line_spacing(line_spacing)
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											, underline(underline)
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											, strikethrough(strikethrough)
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											, outline(outline)
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											, outline_color(outline_color)
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											, outline_width(outline_width)
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											, outline_stroke(outline_stroke)
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										{}
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									};
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								}
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