182 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			182 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
| 
								 | 
							
								// Copyright (c) 2016-2018 Easy2D - Nomango
							 | 
						|||
| 
								 | 
							
								// 
							 | 
						|||
| 
								 | 
							
								// Permission is hereby granted, free of charge, to any person obtaining a copy
							 | 
						|||
| 
								 | 
							
								// of this software and associated documentation files (the "Software"), to deal
							 | 
						|||
| 
								 | 
							
								// in the Software without restriction, including without limitation the rights
							 | 
						|||
| 
								 | 
							
								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
							 | 
						|||
| 
								 | 
							
								// copies of the Software, and to permit persons to whom the Software is
							 | 
						|||
| 
								 | 
							
								// furnished to do so, subject to the following conditions:
							 | 
						|||
| 
								 | 
							
								// 
							 | 
						|||
| 
								 | 
							
								// The above copyright notice and this permission notice shall be included in
							 | 
						|||
| 
								 | 
							
								// all copies or substantial portions of the Software.
							 | 
						|||
| 
								 | 
							
								// 
							 | 
						|||
| 
								 | 
							
								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
							 | 
						|||
| 
								 | 
							
								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
							 | 
						|||
| 
								 | 
							
								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
							 | 
						|||
| 
								 | 
							
								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
							 | 
						|||
| 
								 | 
							
								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
							 | 
						|||
| 
								 | 
							
								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
							 | 
						|||
| 
								 | 
							
								// THE SOFTWARE.
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								#pragma once
							 | 
						|||
| 
								 | 
							
								#include "include-forwards.h"
							 | 
						|||
| 
								 | 
							
								#include <d2d1.h>
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								namespace easy2d
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									class Scene;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
									class E2D_API Transition
							 | 
						|||
| 
								 | 
							
										: public virtual Object
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										friend class Application;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										explicit Transition(
							 | 
						|||
| 
								 | 
							
											Duration duration
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual ~Transition();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										bool IsDone();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										virtual void Init(
							 | 
						|||
| 
								 | 
							
											ScenePtr const& prev,
							 | 
						|||
| 
								 | 
							
											ScenePtr const& next
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Update(Duration dt);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Render();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Stop();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Reset() { };
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										bool				done_;
							 | 
						|||
| 
								 | 
							
										float				process_;
							 | 
						|||
| 
								 | 
							
										Duration			duration_;
							 | 
						|||
| 
								 | 
							
										Duration			delta_;
							 | 
						|||
| 
								 | 
							
										Size				window_size_;
							 | 
						|||
| 
								 | 
							
										ScenePtr			out_scene_;
							 | 
						|||
| 
								 | 
							
										ScenePtr			in_scene_;
							 | 
						|||
| 
								 | 
							
										ComPtr<ID2D1Layer>	out_layer_;
							 | 
						|||
| 
								 | 
							
										ComPtr<ID2D1Layer>	in_layer_;
							 | 
						|||
| 
								 | 
							
										LayerProperties		out_layer_prop_;
							 | 
						|||
| 
								 | 
							
										LayerProperties		in_layer_prop_;
							 | 
						|||
| 
								 | 
							
									};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									// <20><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
									class FadeTransition
							 | 
						|||
| 
								 | 
							
										: public Transition
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										explicit FadeTransition(
							 | 
						|||
| 
								 | 
							
											Duration duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
							 | 
						|||
| 
								 | 
							
										void Update(Duration dt) override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Init(
							 | 
						|||
| 
								 | 
							
											ScenePtr const& prev,
							 | 
						|||
| 
								 | 
							
											ScenePtr const& next
							 | 
						|||
| 
								 | 
							
										) override;
							 | 
						|||
| 
								 | 
							
									};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
									class EmergeTransition
							 | 
						|||
| 
								 | 
							
										: public Transition
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										explicit EmergeTransition(
							 | 
						|||
| 
								 | 
							
											Duration duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										void Update(Duration dt) override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Init(
							 | 
						|||
| 
								 | 
							
											ScenePtr const& prev,
							 | 
						|||
| 
								 | 
							
											ScenePtr const& next
							 | 
						|||
| 
								 | 
							
										) override;
							 | 
						|||
| 
								 | 
							
									};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									// <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
									class BoxTransition
							 | 
						|||
| 
								 | 
							
										: public Transition
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										explicit BoxTransition(
							 | 
						|||
| 
								 | 
							
											Duration duration	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										void Update(Duration dt) override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Init(
							 | 
						|||
| 
								 | 
							
											ScenePtr const& prev,
							 | 
						|||
| 
								 | 
							
											ScenePtr const& next
							 | 
						|||
| 
								 | 
							
										) override;
							 | 
						|||
| 
								 | 
							
									};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									// λ<>ƹ<EFBFBD><C6B9><EFBFBD>
							 | 
						|||
| 
								 | 
							
									class MoveTransition
							 | 
						|||
| 
								 | 
							
										: public Transition
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										explicit MoveTransition(
							 | 
						|||
| 
								 | 
							
											Duration moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
							 | 
						|||
| 
								 | 
							
											Direction direction				/* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										void Update(Duration dt) override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Init(
							 | 
						|||
| 
								 | 
							
											ScenePtr const& prev,
							 | 
						|||
| 
								 | 
							
											ScenePtr const& next
							 | 
						|||
| 
								 | 
							
										) override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										void Reset() override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										Direction	direction_;
							 | 
						|||
| 
								 | 
							
										Point		pos_delta_;
							 | 
						|||
| 
								 | 
							
										Point		start_pos_;
							 | 
						|||
| 
								 | 
							
									};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
									class RotationTransition
							 | 
						|||
| 
								 | 
							
										: public Transition
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										explicit RotationTransition(
							 | 
						|||
| 
								 | 
							
											Duration moveDuration,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
							 | 
						|||
| 
								 | 
							
											float rotation = 360			/* <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD> */
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										void Update(Duration dt) override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										virtual void Init(
							 | 
						|||
| 
								 | 
							
											ScenePtr const& prev,
							 | 
						|||
| 
								 | 
							
											ScenePtr const& next
							 | 
						|||
| 
								 | 
							
										) override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										void Reset() override;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										float	rotation_;
							 | 
						|||
| 
								 | 
							
									};
							 | 
						|||
| 
								 | 
							
								}
							 |