133 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			133 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "Color.h"
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								#include "../common/helper.h"
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								#include "../common/ComPtr.hpp"
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								#include "../common/Closure.hpp"
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								#include "../common/Singleton.hpp"
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								#include "../common/IntrusiveList.hpp"
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								#include "../base/time.h"
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								#include "../base/RefCounter.hpp"
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								#include "../base/SmartPtr.hpp"
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								#include "../base/Object.h"
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								#include "../math/helper.h"
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								namespace easy2d
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								{
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									E2D_DECLARE_SMART_PTR(Image);
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									E2D_DECLARE_SMART_PTR(Frames);
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									E2D_DECLARE_SMART_PTR(Geometry);
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									E2D_DECLARE_SMART_PTR(LineGeometry);
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									E2D_DECLARE_SMART_PTR(RectangleGeometry);
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									E2D_DECLARE_SMART_PTR(RoundedRectGeometry);
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									E2D_DECLARE_SMART_PTR(CircleGeometry);
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									E2D_DECLARE_SMART_PTR(EllipseGeometry);
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									E2D_DECLARE_SMART_PTR(PathGeometry);
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									E2D_DECLARE_SMART_PTR(Node);
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									E2D_DECLARE_SMART_PTR(Scene);
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									E2D_DECLARE_SMART_PTR(Layer);
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									E2D_DECLARE_SMART_PTR(Sprite);
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									E2D_DECLARE_SMART_PTR(Text);
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									E2D_DECLARE_SMART_PTR(Canvas);
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									E2D_DECLARE_SMART_PTR(GeometryNode);
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									E2D_DECLARE_SMART_PTR(Action);
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									E2D_DECLARE_SMART_PTR(ActionTween);
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									E2D_DECLARE_SMART_PTR(ActionMoveBy);
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									E2D_DECLARE_SMART_PTR(ActionMoveTo);
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									E2D_DECLARE_SMART_PTR(ActionJumpBy);
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									E2D_DECLARE_SMART_PTR(ActionJumpTo);
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									E2D_DECLARE_SMART_PTR(ActionScaleBy);
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									E2D_DECLARE_SMART_PTR(ActionScaleTo);
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									E2D_DECLARE_SMART_PTR(ActionOpacityBy);
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									E2D_DECLARE_SMART_PTR(ActionOpacityTo);
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									E2D_DECLARE_SMART_PTR(ActionFadeIn);
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									E2D_DECLARE_SMART_PTR(ActionFadeOut);
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									E2D_DECLARE_SMART_PTR(ActionRotateBy);
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									E2D_DECLARE_SMART_PTR(ActionRotateTo);
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									E2D_DECLARE_SMART_PTR(ActionPath);
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									E2D_DECLARE_SMART_PTR(Animation);
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									E2D_DECLARE_SMART_PTR(ActionGroup);
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									E2D_DECLARE_SMART_PTR(ActionSpawn);
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									E2D_DECLARE_SMART_PTR(Transition);
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									E2D_DECLARE_SMART_PTR(FadeTransition);
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									E2D_DECLARE_SMART_PTR(EmergeTransition);
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									E2D_DECLARE_SMART_PTR(BoxTransition);
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									E2D_DECLARE_SMART_PTR(MoveTransition);
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									E2D_DECLARE_SMART_PTR(RotationTransition);
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									E2D_DECLARE_SMART_PTR(Button);
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									E2D_DECLARE_SMART_PTR(Menu);
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								}
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								namespace easy2d
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								{
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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									enum class StrokeStyle : int
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									{
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										Miter = 0,	/* б<><D0B1> */
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										Bevel = 1,	/* б<><D0B1> */
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										Round = 2	/* Բ<><D4B2> */
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									};
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									// <20><><EFBFBD><EFBFBD>
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									enum class Direction : int
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									{
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										Up,		/* <20><> */
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										Down,	/* <20><> */
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										Left,	/* <20><> */
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										Right	/* <20><> */
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									};
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									// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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									enum class MouseCursor : int
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									{
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										Arrow,		/* ָ<><D6B8> */
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										TextInput,	/* <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD> */
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										Hand,		/* <20><>ָ */
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										SizeAll,
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										SizeNESW,
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										SizeNS,
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										SizeNWSE,
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										SizeWE,
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									};
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									// <20><><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									enum class TextAntialias
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									{
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										Default,	// ϵͳĬ<CDB3><C4AC>
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										ClearType,	// ClearType <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										GrayScale,	// <20>Ҷȿ<D2B6><C8BF><EFBFBD><EFBFBD><EFBFBD>
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										None		// <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>
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									};
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									// ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									struct LayerProperties
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									{
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										math::Rect area;
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										float opacity;
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									};
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								}
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