83 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			83 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "Object.h"
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								#include "Component.h"
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								#include "../common/Singleton.hpp"
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								#include <functional>
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								#include <mutex>
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								namespace easy2d
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								{
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									E2D_DECLARE_SMART_PTR(AsyncTask);
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									typedef std::function<void()> AsyncTaskFunc;
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									typedef std::function<void()> AsyncTaskCallback;
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									class AsyncTask
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										: public Object
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									{
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									public:
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										AsyncTask();
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										AsyncTask(
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											AsyncTaskFunc func
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										);
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										AsyncTask& Then(
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											AsyncTaskFunc func
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										);
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										AsyncTask& SetCallback(
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											AsyncTaskCallback callback
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										);
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										void Start();
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									protected:
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										void TaskThread();
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										void Complete();
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									protected:
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										Queue<AsyncTaskFunc> thread_func_queue_;
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										AsyncTaskCallback thread_cb_;
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										std::mutex func_mutex_;
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									};
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									class AsyncTaskThread
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										: public Singleton<AsyncTaskThread>
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										, public Component
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									{
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										E2D_DECLARE_SINGLETON(AsyncTaskThread);
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									public:
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										virtual void SetupComponent(Application*);
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										virtual void DestroyComponent();
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										void PerformTaskCallback(std::function<void()> func);
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									private:
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										Application* app_;
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									};
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								}
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