88 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			88 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
| 
								 | 
							
								// Copyright (c) 2016-2018 Easy2D - Nomango
							 | 
						|||
| 
								 | 
							
								// 
							 | 
						|||
| 
								 | 
							
								// Permission is hereby granted, free of charge, to any person obtaining a copy
							 | 
						|||
| 
								 | 
							
								// of this software and associated documentation files (the "Software"), to deal
							 | 
						|||
| 
								 | 
							
								// in the Software without restriction, including without limitation the rights
							 | 
						|||
| 
								 | 
							
								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
							 | 
						|||
| 
								 | 
							
								// copies of the Software, and to permit persons to whom the Software is
							 | 
						|||
| 
								 | 
							
								// furnished to do so, subject to the following conditions:
							 | 
						|||
| 
								 | 
							
								// 
							 | 
						|||
| 
								 | 
							
								// The above copyright notice and this permission notice shall be included in
							 | 
						|||
| 
								 | 
							
								// all copies or substantial portions of the Software.
							 | 
						|||
| 
								 | 
							
								// 
							 | 
						|||
| 
								 | 
							
								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
							 | 
						|||
| 
								 | 
							
								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
							 | 
						|||
| 
								 | 
							
								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
							 | 
						|||
| 
								 | 
							
								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
							 | 
						|||
| 
								 | 
							
								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
							 | 
						|||
| 
								 | 
							
								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
							 | 
						|||
| 
								 | 
							
								// THE SOFTWARE.
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								#pragma once
							 | 
						|||
| 
								 | 
							
								#include "../macros.h"
							 | 
						|||
| 
								 | 
							
								#include "../common/Singleton.hpp"
							 | 
						|||
| 
								 | 
							
								#include "../math/helper.h"
							 | 
						|||
| 
								 | 
							
								#include "keys.hpp"
							 | 
						|||
| 
								 | 
							
								#include "Component.h"
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								namespace easy2d
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									class E2D_API Input
							 | 
						|||
| 
								 | 
							
										: public Singleton<Input>
							 | 
						|||
| 
								 | 
							
										, public Component
							 | 
						|||
| 
								 | 
							
									{
							 | 
						|||
| 
								 | 
							
										E2D_DECLARE_SINGLETON(Input);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>갴<EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
										bool IsDown(
							 | 
						|||
| 
								 | 
							
											int key_or_btn
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>갴<EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7>ձ<EFBFBD><D5B1><EFBFBD><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
										bool WasPressed(
							 | 
						|||
| 
								 | 
							
											int key_or_btn
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>갴<EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>̧<EFBFBD><CCA7>
							 | 
						|||
| 
								 | 
							
										bool WasReleased(
							 | 
						|||
| 
								 | 
							
											int key_or_btn
							 | 
						|||
| 
								 | 
							
										);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x <20><><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
										float GetMouseX();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> y <20><><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
										float GetMouseY();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						|||
| 
								 | 
							
										Point GetMousePos();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									public:
							 | 
						|||
| 
								 | 
							
										void SetupComponent(Application*) override {}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										void DestroyComponent() override {}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										void Update();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										void UpdateKey(int, bool);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										void UpdateMousePos(float, float);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										Input();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										~Input();
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									protected:
							 | 
						|||
| 
								 | 
							
										static const int KEY_NUM = 256;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
										bool want_update_;
							 | 
						|||
| 
								 | 
							
										bool keys_[KEY_NUM];
							 | 
						|||
| 
								 | 
							
										bool keys_pressed_[KEY_NUM];
							 | 
						|||
| 
								 | 
							
										bool keys_released_[KEY_NUM];
							 | 
						|||
| 
								 | 
							
										float mouse_pos_x_;
							 | 
						|||
| 
								 | 
							
										float mouse_pos_y_;
							 | 
						|||
| 
								 | 
							
									};
							 | 
						|||
| 
								 | 
							
								}
							 |