94 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			94 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "Timer.h"
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								namespace easy2d
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								{
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									Timer::Timer(Callback const& func, String const& name)
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										: Timer(func, Duration{}, -1, name)
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									{
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									}
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									Timer::Timer(Callback const& func, Duration delay, int times, String const& name)
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										: running_(true)
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										, run_times_(0)
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										, total_times_(times)
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										, delay_(delay)
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										, callback_(func)
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										, delta_()
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									{
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										SetName(name);
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									}
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									void Timer::Start()
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									{
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										running_ = true;
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									}
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									void Timer::Stop()
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									{
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										running_ = false;
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									}
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									void Timer::Update(Duration dt, bool& remove_after_update)
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									{
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										if (!running_)
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											return;
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										if (total_times_ == 0)
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										{
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											remove_after_update = true;
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											return;
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										}
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										if (!delay_.IsZero())
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										{
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											delta_ += dt;
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											if (delta_ < delay_)
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												return;
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										}
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										++run_times_;
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										if (callback_)
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										{
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											callback_();
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										}
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										if (run_times_ == total_times_)
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										{
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											remove_after_update = true;
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											return;
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										}
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									}
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									void Timer::Reset()
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									{
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										delta_ = Duration{};
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										run_times_ = 0;
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									}
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									bool Timer::IsRunning() const
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									{
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										return running_;
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									}
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								}
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