52 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								// Class that will implement the singleton mode,
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								// must use the macro in its delare file
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								#ifndef E2D_DECLARE_SINGLETON
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								#define E2D_DECLARE_SINGLETON( CLASS )			\
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									friend class ::easy2d::Singleton< CLASS >
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								#endif
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								namespace easy2d
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								{
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									template <typename _Ty>
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									class Singleton
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									{
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									public:
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										static inline _Ty& Instance()
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										{
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											static _Ty instance;	// Thread-safe
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											return instance;
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										}
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									protected:
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										Singleton() = default;
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									private:
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										Singleton(const Singleton&) = delete;
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										Singleton& operator=(const Singleton&) = delete;
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									};
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								}
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