83 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			83 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "constants.hpp"
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								#include <cmath>
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								namespace easy2d
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								{
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									namespace math
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									{
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										inline int Abs(int val) { return ::abs(val); }
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										inline float Abs(float val) { return ::fabsf(val); }
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										inline double Abs(double val) { return ::fabs(val); }
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										inline float Sqrt(float val) { return ::sqrtf(val); }
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										inline double Sqrt(double val) { return ::sqrt(val); }
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										inline float Pow(float base, float exponent) { return ::powf(base, exponent); }
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										inline double Pow(double base, double exponent) { return ::pow(base, exponent); }
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										inline int Sign(int val) { return val < 0 ? -1 : 1; }
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										inline float Sign(float val) { return val < 0 ? -1.f : 1.f; }
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										inline double Sign(double val) { return val < 0 ? -1.0 : 1.0; }
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										inline float Sin(float val) { return ::sinf(val * constants::PI_F / 180.f); }
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										inline double Sin(double val) { return ::sin(val * constants::PI_D / 180.0); }
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										inline float Cos(float val) { return ::cosf(val * constants::PI_F / 180.f); }
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										inline double Cos(double val) { return ::cos(val * constants::PI_D / 180.0); }
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										inline float Tan(float val) { return ::tanf(val * constants::PI_F / 180.f); }
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										inline double Tan(double val) { return ::tan(val * constants::PI_D / 180.0); }
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										inline float Asin(float val) { return ::asinf(val) * 180.f / constants::PI_F; }
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										inline double Asin(double val) { return ::asin(val) * 180.f / constants::PI_F; }
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										inline float Acos(float val) { return ::acosf(val) * 180.f / constants::PI_F; }
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										inline double Acos(double val) { return ::acos(val) * 180.f / constants::PI_F; }
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										inline float Atan(float val) { return ::atanf(val) * 180.f / constants::PI_F; }
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										inline double Atan(double val) { return ::atan(val) * 180.f / constants::PI_F; }
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										inline float Ceil(float val) { return ::ceil(val); }
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										inline double Ceil(double val) { return ::ceil(val); }
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										inline float Floor(float val) { return ::floor(val); }
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										inline double Floor(double val) { return ::floor(val); }
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									}
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								}
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