440 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			440 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "D3D10DeviceResources.h"
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								#if defined(E2D_USE_DIRECTX10)
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								#include "../2d/Image.h"
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								#include "../base/logs.h"
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								#pragma comment(lib, "d3d10_1.lib")
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								namespace easy2d
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								{
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								#if defined(_DEBUG)
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									namespace DX
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									{
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										HRESULT CreateD3DDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, UINT flags, ID3D10Device1 **device)
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										{
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											HRESULT hr = S_OK;
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											static const D3D10_FEATURE_LEVEL1 levels[] =
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											{
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												D3D10_FEATURE_LEVEL_10_1,
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												D3D10_FEATURE_LEVEL_10_0,
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												D3D10_FEATURE_LEVEL_9_3,
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												D3D10_FEATURE_LEVEL_9_2,
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												D3D10_FEATURE_LEVEL_9_1,
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											};
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											for (UINT level = 0; level < ARRAYSIZE(levels); level++)
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											{
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												hr = D3D10CreateDevice1(
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													adapter,
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													driver_type,
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													NULL,
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													flags,
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													levels[level],
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													D3D10_1_SDK_VERSION,
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													device
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												);
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												if (SUCCEEDED(hr))
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													break;
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											}
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											return hr;
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										}
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										inline bool SdkLayersAvailable()
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										{
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											HRESULT hr = CreateD3DDevice(
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												NULL,
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												D3D10_DRIVER_TYPE_NULL,		// There is no need to create a real hardware device.
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												D3D10_CREATE_DEVICE_DEBUG,	// Check for the SDK layers.
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												nullptr						// No need to keep the D3D device reference.
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											);
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											return SUCCEEDED(hr);
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										}
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									}
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								#endif
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									D3D10DeviceResources::D3D10DeviceResources()
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										: hwnd_(nullptr)
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									{
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										dpi_ = 96.f; // dpi_ = (float)GetDpiForWindow(hwnd);
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									}
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									D3D10DeviceResources::~D3D10DeviceResources()
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									{
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										DiscardResources();
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									}
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									HRESULT D3D10DeviceResources::Create(D3D10DeviceResources** device_resources, HWND hwnd)
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									{
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										HRESULT hr = E_FAIL;
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										if (device_resources)
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										{
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											D3D10DeviceResources* res = new (std::nothrow) D3D10DeviceResources;
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											if (res)
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											{
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												hr = res->CreateDeviceIndependentResources();
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												if (SUCCEEDED(hr))
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												{
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													RECT rc;
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													GetClientRect(hwnd, &rc);
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													res->hwnd_ = hwnd;
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													res->logical_size_.x = float(rc.right - rc.left);
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													res->logical_size_.y = float(rc.bottom - rc.top);
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													hr = res->CreateDeviceResources();
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												}
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												if (SUCCEEDED(hr))
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												{
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													hr = res->CreateWindowSizeDependentResources();
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												}
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												if (SUCCEEDED(hr))
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												{
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													res->AddRef();
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													DX::SafeRelease(*device_resources);
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													(*device_resources) = res;
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												}
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												else
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												{
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													delete res;
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													res = nullptr;
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												}
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											}
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										}
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										return hr;
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									}
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									void D3D10DeviceResources::DiscardResources()
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									{
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										d3d_device_.Reset();
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										d3d_rt_view_.Reset();
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										d3d_ds_view_.Reset();
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										dxgi_swap_chain_.Reset();
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										dxgi_factory_.Reset();
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										hwnd_ = nullptr;
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									}
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									HRESULT D3D10DeviceResources::CreateDeviceResources()
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									{
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										HRESULT hr = S_OK;
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										// This flag adds support for surfaces with a different color channel ordering
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										// than the API default. It is required for compatibility with Direct2D.
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										UINT creation_flags = D3D10_CREATE_DEVICE_BGRA_SUPPORT;
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								#if defined(E2D_DEBUG)
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										if (DX::SdkLayersAvailable())
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										{
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											creation_flags |= D3D10_CREATE_DEVICE_DEBUG;
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										}
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								#endif
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										ComPtr<ID3D10Device1> device;
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										hr = DX::CreateD3DDevice(
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											NULL,
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											D3D10_DRIVER_TYPE_HARDWARE,
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											creation_flags,
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											&device
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										);
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										if (SUCCEEDED(hr))
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										{
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											d3d_device_ = device;
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											ComPtr<IDXGIAdapter> dxgi_adapter;
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											ComPtr<IDXGIDevice> dxgi_device;
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											ComPtr<IDXGIFactory> dxgi_factory;
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											ComPtr<ID2D1Device> d2d_device;
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											if (SUCCEEDED(hr))
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											{
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												hr = d3d_device_->QueryInterface(IID_PPV_ARGS(&dxgi_device));
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											}
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											if (SUCCEEDED(hr))
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											{
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												hr = dxgi_device->GetAdapter(&dxgi_adapter);
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											}
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											if (SUCCEEDED(hr))
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											{
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												hr = dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory));
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											}
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											if (SUCCEEDED(hr))
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											{
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												dxgi_factory_ = dxgi_factory;
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											}
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											// Create the Direct2D device object and a corresponding context.
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											if (SUCCEEDED(hr))
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											{
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												hr = GetD2DFactory()->CreateDevice(dxgi_device.Get(), &d2d_device);
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											}
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											if (SUCCEEDED(hr))
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											{
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												hr = SetD2DDevice(d2d_device);
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											}
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										}
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										if (SUCCEEDED(hr))
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										{
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											// Setup swap chain
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											DXGI_SWAP_CHAIN_DESC swap_chain_desc = { 0 };
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											swap_chain_desc.BufferCount = 2;
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											swap_chain_desc.BufferDesc.Width = ::lround(output_size_.x);
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											swap_chain_desc.BufferDesc.Height = ::lround(output_size_.y);
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											swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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											swap_chain_desc.BufferDesc.RefreshRate.Numerator = 60;
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											swap_chain_desc.BufferDesc.RefreshRate.Denominator = 1;
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											swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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											swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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											swap_chain_desc.OutputWindow = hwnd_;
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											swap_chain_desc.SampleDesc.Count = 1;
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											swap_chain_desc.SampleDesc.Quality = 0;
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											swap_chain_desc.Windowed = TRUE;
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											swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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											ComPtr<IDXGIDevice> dxgi_device;
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											if (SUCCEEDED(hr))
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											{
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												hr = d3d_device_->QueryInterface(&dxgi_device);
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											}
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											ComPtr<IDXGIAdapter> dxgi_adapter;
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											if (SUCCEEDED(hr))
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											{
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												hr = dxgi_device->GetAdapter(&dxgi_adapter);
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											}
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											ComPtr<IDXGIFactory> dxgi_factory;
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											if (SUCCEEDED(hr))
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											{
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												hr = dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory));
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											}
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											if (SUCCEEDED(hr))
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											{
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												hr = dxgi_factory->CreateSwapChain(
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													d3d_device_.Get(),
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													&swap_chain_desc,
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													&dxgi_swap_chain_);
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											}
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										}
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										return hr;
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									}
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									HRESULT D3D10DeviceResources::CreateWindowSizeDependentResources()
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									{
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										if (!dxgi_swap_chain_)
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											return E_UNEXPECTED;
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										HRESULT hr = S_OK;
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								 | 
							
										// Clear the previous window size specific context.
							 | 
						||
| 
								 | 
							
										ID3D10RenderTargetView* null_views[] = { nullptr };
							 | 
						||
| 
								 | 
							
										d3d_device_->OMSetRenderTargets(ARRAYSIZE(null_views), null_views, nullptr);
							 | 
						||
| 
								 | 
							
										SetTargetBitmap(nullptr);
							 | 
						||
| 
								 | 
							
										d3d_rt_view_ = nullptr;
							 | 
						||
| 
								 | 
							
										d3d_ds_view_ = nullptr;
							 | 
						||
| 
								 | 
							
										d3d_device_->Flush();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Calculate the necessary render target size in pixels.
							 | 
						||
| 
								 | 
							
										output_size_.x = DX::ConvertDipsToPixels(logical_size_.x, dpi_);
							 | 
						||
| 
								 | 
							
										output_size_.y = DX::ConvertDipsToPixels(logical_size_.y, dpi_);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Prevent zero size DirectX content from being created.
							 | 
						||
| 
								 | 
							
										output_size_.x = std::max(output_size_.x, 1.f);
							 | 
						||
| 
								 | 
							
										output_size_.y = std::max(output_size_.y, 1.f);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										hr = dxgi_swap_chain_->ResizeBuffers(
							 | 
						||
| 
								 | 
							
											2, // Double-buffered swap chain.
							 | 
						||
| 
								 | 
							
											::lround(output_size_.x),
							 | 
						||
| 
								 | 
							
											::lround(output_size_.y),
							 | 
						||
| 
								 | 
							
											DXGI_FORMAT_UNKNOWN,
							 | 
						||
| 
								 | 
							
											0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Create the render target view and set it on the device
							 | 
						||
| 
								 | 
							
											ComPtr<ID3D10Resource> dxgi_back_buffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											hr = dxgi_swap_chain_->GetBuffer(
							 | 
						||
| 
								 | 
							
												0,
							 | 
						||
| 
								 | 
							
												IID_PPV_ARGS(&dxgi_back_buffer)
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												D3D10_RENDER_TARGET_VIEW_DESC renderDesc;
							 | 
						||
| 
								 | 
							
												renderDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
							 | 
						||
| 
								 | 
							
												renderDesc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
							 | 
						||
| 
								 | 
							
												renderDesc.Texture2D.MipSlice = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												d3d_rt_view_ = nullptr;
							 | 
						||
| 
								 | 
							
												hr = d3d_device_->CreateRenderTargetView(dxgi_back_buffer.Get(), &renderDesc, &d3d_rt_view_);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ComPtr<ID3D10Texture2D> depth_stencil;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											D3D10_TEXTURE2D_DESC tex_desc;
							 | 
						||
| 
								 | 
							
											tex_desc.ArraySize = 1;
							 | 
						||
| 
								 | 
							
											tex_desc.BindFlags = D3D10_BIND_DEPTH_STENCIL;
							 | 
						||
| 
								 | 
							
											tex_desc.CPUAccessFlags = 0;
							 | 
						||
| 
								 | 
							
											tex_desc.Format = DXGI_FORMAT_D16_UNORM;
							 | 
						||
| 
								 | 
							
											tex_desc.Width = static_cast<UINT>(output_size_.x);
							 | 
						||
| 
								 | 
							
											tex_desc.Height = static_cast<UINT>(output_size_.y);
							 | 
						||
| 
								 | 
							
											tex_desc.MipLevels = 1;
							 | 
						||
| 
								 | 
							
											tex_desc.MiscFlags = 0;
							 | 
						||
| 
								 | 
							
											tex_desc.SampleDesc.Count = 1;
							 | 
						||
| 
								 | 
							
											tex_desc.SampleDesc.Quality = 0;
							 | 
						||
| 
								 | 
							
											tex_desc.Usage = D3D10_USAGE_DEFAULT;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											hr = d3d_device_->CreateTexture2D(&tex_desc, NULL, &depth_stencil);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												D3D10_DEPTH_STENCIL_VIEW_DESC desc;
							 | 
						||
| 
								 | 
							
												desc.Format = DXGI_FORMAT_D16_UNORM;
							 | 
						||
| 
								 | 
							
												desc.ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D;
							 | 
						||
| 
								 | 
							
												desc.Texture2D.MipSlice = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												d3d_ds_view_.Reset();
							 | 
						||
| 
								 | 
							
												hr = d3d_device_->CreateDepthStencilView(depth_stencil.Get(), &desc, &d3d_ds_view_);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												ID3D10RenderTargetView* main_view = d3d_rt_view_.Get();
							 | 
						||
| 
								 | 
							
												d3d_device_context_->OMSetRenderTargets(1, &main_view, d3d_ds_view_.Get());
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Set a new viewport based on the new dimensions
							 | 
						||
| 
								 | 
							
											D3D10_VIEWPORT viewport;
							 | 
						||
| 
								 | 
							
											viewport.Width = static_cast<UINT>(output_size_.x);
							 | 
						||
| 
								 | 
							
											viewport.Height = static_cast<UINT>(output_size_.y);
							 | 
						||
| 
								 | 
							
											viewport.TopLeftX = 0;
							 | 
						||
| 
								 | 
							
											viewport.TopLeftY = 0;
							 | 
						||
| 
								 | 
							
											viewport.MinDepth = 0;
							 | 
						||
| 
								 | 
							
											viewport.MaxDepth = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											d3d_device_->RSSetViewports(1, &viewport);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Create a Direct2D target bitmap associated with the
							 | 
						||
| 
								 | 
							
										// swap chain back buffer and set it as the current target.
							 | 
						||
| 
								 | 
							
										if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ComPtr<IDXGISurface> dxgi_back_buffer;
							 | 
						||
| 
								 | 
							
											hr = dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ComPtr<ID2D1Bitmap1> target;
							 | 
						||
| 
								 | 
							
											if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												hr = GetD2DDeviceContext()->CreateBitmapFromDxgiSurface(
							 | 
						||
| 
								 | 
							
													dxgi_back_buffer.Get(),
							 | 
						||
| 
								 | 
							
													D2D1::BitmapProperties1(
							 | 
						||
| 
								 | 
							
														D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
							 | 
						||
| 
								 | 
							
														D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
							 | 
						||
| 
								 | 
							
														dpi_,
							 | 
						||
| 
								 | 
							
														dpi_),
							 | 
						||
| 
								 | 
							
													&target);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												SetTargetBitmap(target);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return hr;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									HRESULT D3D10DeviceResources::HandleDeviceLost()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										dxgi_swap_chain_ = nullptr;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										HRESULT hr = CreateDeviceResources();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											hr = CreateWindowSizeDependentResources();
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										return hr;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void D3D10DeviceResources::SetLogicalSize(Size logical_size)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (logical_size_ != logical_size)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											logical_size_ = logical_size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ThrowIfFailed(
							 | 
						||
| 
								 | 
							
												CreateWindowSizeDependentResources()
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void D3D10DeviceResources::SetDpi(float dpi)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (dpi != dpi_)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											dpi_ = dpi;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											RECT rc;
							 | 
						||
| 
								 | 
							
											GetClientRect(hwnd_, &rc);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											logical_size_.x = float(rc.right - rc.left);
							 | 
						||
| 
								 | 
							
											logical_size_.y = float(rc.bottom - rc.top);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											GetD2DDeviceContext()->SetDpi(dpi_, dpi_);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ThrowIfFailed(
							 | 
						||
| 
								 | 
							
												CreateWindowSizeDependentResources()
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // !E2D_USE_DIRECTX10
							 |