88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			88 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#if defined(E2D_USE_DIRECTX10)
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								#include "helper.hpp"
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								#include "D2DDeviceResources.h"
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								#include <d3d10_1.h>
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								namespace easy2d
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								{
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									class E2D_API D3D10DeviceResources
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										: public D2DDeviceResources
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									{
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									public:
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										static HRESULT Create(
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											D3D10DeviceResources** device_resources,
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											HWND hwnd
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										);
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										HRESULT HandleDeviceLost();
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										void SetLogicalSize(
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											Size logical_size
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										);
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										void SetDpi(
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											float dpi
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										);
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										void DiscardResources();
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										inline ID3D10Device*			GetD3DDevice() const			{ return d3d_device_.Get(); }
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										inline ID3D10RenderTargetView*	GetD3DRenderTargetView() const	{ return d3d_rt_view_.Get(); }
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										inline ID3D10DepthStencilView*	GetD3DDepthStencilView() const	{ return d3d_ds_view_.Get(); }
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										inline IDXGIFactory*			GetDXGIFactory() const			{ return dxgi_factory_.Get(); }
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										inline IDXGISwapChain*			GetDXGISwapChain() const		{ return dxgi_swap_chain_.Get(); }
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										inline Size const&				GetLogicalSize() const			{ return logical_size_; }
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										inline Size const&				GetOutputSize() const			{ return output_size_; }
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										inline float					GetDpi() const					{ return dpi_; }
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									protected:
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										D3D10DeviceResources();
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										virtual ~D3D10DeviceResources();
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									protected:
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										HRESULT CreateDeviceResources();
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										HRESULT CreateWindowSizeDependentResources();
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									private:
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										HWND	hwnd_;
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										float	dpi_;
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										Size	logical_size_;
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										Size	output_size_;
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										ComPtr<ID3D10Device>			d3d_device_;
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										ComPtr<ID3D10RenderTargetView>	d3d_rt_view_;
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										ComPtr<ID3D10DepthStencilView>	d3d_ds_view_;
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										ComPtr<IDXGISwapChain>			dxgi_swap_chain_;
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										ComPtr<IDXGIFactory>			dxgi_factory_;
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									};
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								}
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								#endif // !E2D_USE_DIRECTX10
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