74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "../common/ComPtr.hpp"
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								#include "../math/helper.h"
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								#include "../2d/Color.h"
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								#include <d2d1.h>
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								namespace easy2d
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								{
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									namespace DX
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									{
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										template <typename T>
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										inline void SafeRelease(T*& ptr)
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										{
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											if (ptr != nullptr)
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											{
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												ptr->Release();
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												ptr = nullptr;
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											}
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										}
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										inline D2D1_POINT_2F const& ConvertToPoint2F(math::Vec2 const& point)
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										{
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											return reinterpret_cast<D2D1_POINT_2F const&>(point);
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										}
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										inline D2D1_SIZE_F const& ConvertToSizeF(math::Vec2 const& size)
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										{
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											return reinterpret_cast<D2D1_SIZE_F const&>(size);
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										}
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										inline D2D1_RECT_F ConvertToRectF(math::Rect const& rect)
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										{
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											return D2D1_RECT_F{ rect.origin.x, rect.origin.y, rect.origin.x + rect.size.x, rect.origin.y + rect.size.y };
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										}
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										inline D2D1_COLOR_F const& ConvertToColorF(Color const& color)
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										{
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											return reinterpret_cast<D2D1_COLOR_F const&>(color);
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										}
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										inline D2D1_MATRIX_3X2_F const& ConvertToMatrix3x2F(math::Matrix const& matrix)
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										{
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											return reinterpret_cast<D2D1_MATRIX_3X2_F const&>(matrix);
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										}
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										// Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
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										inline float ConvertDipsToPixels(float dips, float dpi)
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										{
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											static const float dips_per_inch = 96.0f;
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											return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer.
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										}
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									}
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								}
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