139 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			139 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| 
								 | 
							
								// Copyright (c) 2016-2018 Easy2D - Nomango
							 | 
						||
| 
								 | 
							
								// 
							 | 
						||
| 
								 | 
							
								// Permission is hereby granted, free of charge, to any person obtaining a copy
							 | 
						||
| 
								 | 
							
								// of this software and associated documentation files (the "Software"), to deal
							 | 
						||
| 
								 | 
							
								// in the Software without restriction, including without limitation the rights
							 | 
						||
| 
								 | 
							
								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
							 | 
						||
| 
								 | 
							
								// copies of the Software, and to permit persons to whom the Software is
							 | 
						||
| 
								 | 
							
								// furnished to do so, subject to the following conditions:
							 | 
						||
| 
								 | 
							
								// 
							 | 
						||
| 
								 | 
							
								// The above copyright notice and this permission notice shall be included in
							 | 
						||
| 
								 | 
							
								// all copies or substantial portions of the Software.
							 | 
						||
| 
								 | 
							
								// 
							 | 
						||
| 
								 | 
							
								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
							 | 
						||
| 
								 | 
							
								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
							 | 
						||
| 
								 | 
							
								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
							 | 
						||
| 
								 | 
							
								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
							 | 
						||
| 
								 | 
							
								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
							 | 
						||
| 
								 | 
							
								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
							 | 
						||
| 
								 | 
							
								// THE SOFTWARE.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "Button.h"
							 | 
						||
| 
								 | 
							
								#include "../2d/Scene.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace easy2d
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									Button::Button()
							 | 
						||
| 
								 | 
							
										: enabled_(true)
							 | 
						||
| 
								 | 
							
										, is_selected_(false)
							 | 
						||
| 
								 | 
							
										, click_callback_(nullptr)
							 | 
						||
| 
								 | 
							
										, status_(Status::Normal)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										SetResponsible(true);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										AddListener(Event::MouseHover, Closure(this, &Button::UpdateStatus));
							 | 
						||
| 
								 | 
							
										AddListener(Event::MouseOut, Closure(this, &Button::UpdateStatus));
							 | 
						||
| 
								 | 
							
										AddListener(Event::MouseBtnDown, Closure(this, &Button::UpdateStatus));
							 | 
						||
| 
								 | 
							
										AddListener(Event::MouseBtnUp, Closure(this, &Button::UpdateStatus));
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Button::Button(const Callback& click)
							 | 
						||
| 
								 | 
							
										: Button()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										this->SetClickCallback(click);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Button::Button(Callback const & click, Callback const & pressed, Callback const & mouse_over, Callback const & mouse_out)
							 | 
						||
| 
								 | 
							
										: Button()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										this->SetClickCallback(click);
							 | 
						||
| 
								 | 
							
										this->SetPressedCallback(pressed);
							 | 
						||
| 
								 | 
							
										this->SetMouseOverCallback(mouse_over);
							 | 
						||
| 
								 | 
							
										this->SetMouseOutCallback(mouse_out);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Button::~Button()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									bool Button::IsEnable() const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return enabled_;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void Button::SetEnabled(bool enabled)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (enabled_ != enabled)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											enabled_ = enabled;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void Button::SetClickCallback(const Callback& func)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										click_callback_ = func;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void Button::SetPressedCallback(const Callback & func)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										pressed_callback_ = func;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void Button::SetMouseOverCallback(const Callback & func)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										mouse_over_callback_ = func;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void Button::SetMouseOutCallback(const Callback & func)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										mouse_out_callback_ = func;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void Button::SetStatus(Status status)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (status_ != status)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											status_ = status;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void Button::UpdateStatus(Event const& evt)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										E2D_ASSERT(MouseEvent::Check(evt.type));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (enabled_ && (evt.target == this))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (evt.type == Event::MouseHover)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												SetStatus(Status::Hover);
							 | 
						||
| 
								 | 
							
												GetScene()->SetMouseCursor(MouseCursor::Hand);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (mouse_over_callback_)
							 | 
						||
| 
								 | 
							
													mouse_over_callback_();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else if (evt.type == Event::MouseOut)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												SetStatus(Status::Normal);
							 | 
						||
| 
								 | 
							
												GetScene()->SetMouseCursor(MouseCursor::Arrow);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (mouse_out_callback_)
							 | 
						||
| 
								 | 
							
													mouse_out_callback_();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else if (evt.type == Event::MouseBtnDown && status_ == Status::Hover)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												SetStatus(Status::Pressed);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (pressed_callback_)
							 | 
						||
| 
								 | 
							
													pressed_callback_();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											else if (evt.type == Event::MouseBtnUp && status_ == Status::Pressed)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												SetStatus(Status::Hover);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if (click_callback_)
							 | 
						||
| 
								 | 
							
													click_callback_();
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 |