66 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "Button.h"
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								namespace easy2d
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								{
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									// <20>˵<EFBFBD>
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									class E2D_API Menu
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										: public Node
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									{
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									public:
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										Menu();
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										explicit Menu(
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											Array<ButtonPtr> const& buttons	/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD> */
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										);
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										// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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										bool IsEnable() const;
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										// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>еİ<D0B5>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
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										int GetButtonCount() const;
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										// <20><><EFBFBD>ò˵<C3B2><CBB5><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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										void SetEnabled(
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											bool enabled
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										);
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										// <20><><EFBFBD>Ӱ<EFBFBD>ť
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										void AddButton(
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											ButtonPtr const& button
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										);
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										// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ť
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										bool RemoveButton(
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											ButtonPtr const& button
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										);
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>ť
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										Array<ButtonPtr> const& GetAllButtons() const;
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									private:
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										bool enabled_;
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										Array<ButtonPtr> buttons_;
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									};
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								}
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