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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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							|  |  |  |  | #include "Node.h"
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							|  |  |  |  | #include <d2d1.h>
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							|  |  |  |  | namespace easy2d | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 	class Canvas | 
					
						
							|  |  |  |  | 		: public Node | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		E2D_DISABLE_COPY(Canvas); | 
					
						
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Canvas( | 
					
						
							|  |  |  |  | 			float width, | 
					
						
							|  |  |  |  | 			float height | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		virtual ~Canvas(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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							|  |  |  |  | 		void SetLineColor( | 
					
						
							|  |  |  |  | 			const Color& color | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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							|  |  |  |  | 		void SetFillColor( | 
					
						
							|  |  |  |  | 			const Color& color | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetStrokeWidth( | 
					
						
							|  |  |  |  | 			float width | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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							|  |  |  |  | 		void SetStrokeStyle( | 
					
						
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										 |  |  |  | 			StrokeStyle stroke | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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							|  |  |  |  | 		Color GetLineColor() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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							|  |  |  |  | 		Color GetFillColor() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		float GetStrokeWidth() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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										 |  |  |  | 		StrokeStyle GetStrokeStyle() const; | 
					
						
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							|  |  |  |  | 		// <20><>ֱ<EFBFBD><D6B1>
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							|  |  |  |  | 		void DrawLine( | 
					
						
							|  |  |  |  | 			const Point& begin, | 
					
						
							|  |  |  |  | 			const Point& end | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>Բ<EFBFBD>α߿<CEB1>
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							|  |  |  |  | 		void DrawCircle( | 
					
						
							|  |  |  |  | 			const Point& center, | 
					
						
							|  |  |  |  | 			float radius | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>α߿<CEB1>
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							|  |  |  |  | 		void DrawEllipse( | 
					
						
							|  |  |  |  | 			const Point& center, | 
					
						
							|  |  |  |  | 			float radius_x, | 
					
						
							|  |  |  |  | 			float radius_y | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>α߿<CEB1>
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							|  |  |  |  | 		void DrawRect( | 
					
						
							|  |  |  |  | 			const Rect& rect | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>α߿<CEB1>
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							|  |  |  |  | 		void DrawRoundedRect( | 
					
						
							|  |  |  |  | 			const Rect& rect, | 
					
						
							|  |  |  |  | 			float radius_x, | 
					
						
							|  |  |  |  | 			float radius_y | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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							|  |  |  |  | 		void FillCircle( | 
					
						
							|  |  |  |  | 			const Point& center, | 
					
						
							|  |  |  |  | 			float radius | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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							|  |  |  |  | 		void FillEllipse( | 
					
						
							|  |  |  |  | 			const Point& center, | 
					
						
							|  |  |  |  | 			float radius_x, | 
					
						
							|  |  |  |  | 			float radius_y | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void FillRect( | 
					
						
							|  |  |  |  | 			const Rect& rect | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
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							|  |  |  |  | 		void FillRoundedRect( | 
					
						
							|  |  |  |  | 			const Rect& rect, | 
					
						
							|  |  |  |  | 			float radius_x, | 
					
						
							|  |  |  |  | 			float radius_y | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		float					stroke_width_; | 
					
						
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										 |  |  |  | 		StrokeStyle				stroke_; | 
					
						
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										 |  |  |  | 		ID2D1RenderTarget*		render_target_; | 
					
						
							|  |  |  |  | 		ID2D1SolidColorBrush*	fill_brush_; | 
					
						
							|  |  |  |  | 		ID2D1SolidColorBrush*	line_brush_; | 
					
						
							|  |  |  |  | 		ID2D1StrokeStyle*		stroke_style_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |