| 
									
										
										
										
											2018-10-03 22:02:46 +08:00
										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | 
					
						
							|  |  |  |  | // 
 | 
					
						
							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
					
						
							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
 | 
					
						
							|  |  |  |  | // in the Software without restriction, including without limitation the rights
 | 
					
						
							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
					
						
							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
 | 
					
						
							|  |  |  |  | // furnished to do so, subject to the following conditions:
 | 
					
						
							|  |  |  |  | // 
 | 
					
						
							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
 | 
					
						
							|  |  |  |  | // all copies or substantial portions of the Software.
 | 
					
						
							|  |  |  |  | // 
 | 
					
						
							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
					
						
							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
					
						
							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
					
						
							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
					
						
							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
					
						
							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
					
						
							|  |  |  |  | // THE SOFTWARE.
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-08 21:39:26 +08:00
										 |  |  |  | #pragma once
 | 
					
						
							| 
									
										
										
										
											2018-11-12 02:10:35 +08:00
										 |  |  |  | #include <d2d1.h>
 | 
					
						
							| 
									
										
										
										
											2018-05-08 20:03:29 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-11-08 00:21:59 +08:00
										 |  |  |  | namespace easy2d | 
					
						
							| 
									
										
										
										
											2018-05-08 20:03:29 +08:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2018-11-08 21:39:26 +08:00
										 |  |  |  |     // <20><>С
 | 
					
						
							|  |  |  |  | 	//
 | 
					
						
							|  |  |  |  | 	// Usage:
 | 
					
						
							|  |  |  |  | 	//     <20><>ʾһ<CABE><D2BB><EFBFBD><EFBFBD>ά<EFBFBD><CEAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD>С: Size s(10, 5);  // <20><>Ϊ 10, <20><>Ϊ 5
 | 
					
						
							|  |  |  |  | 	//     <20><>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӽ<EFBFBD>: Size s = Size(10, 10) + Size(20, 20);  // s <20>Ĵ<EFBFBD>С<EFBFBD>ǿ<EFBFBD><C7BF>߾<EFBFBD>Ϊ 30
 | 
					
						
							|  |  |  |  | 	//
 | 
					
						
							|  |  |  |  | 	class Size | 
					
						
							| 
									
										
										
										
											2018-11-08 00:21:59 +08:00
										 |  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2018-11-08 21:39:26 +08:00
										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		float width;	// <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		float height;	// <20>߶<EFBFBD>
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	public: | 
					
						
							| 
									
										
										
										
											2018-11-16 17:19:03 +08:00
										 |  |  |  | 		Size() | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			width = 0; | 
					
						
							|  |  |  |  | 			height = 0; | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		Size(float width, float height) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			this->width = width; | 
					
						
							|  |  |  |  | 			this->height = height; | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		Size(const Size & other) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			width = other.width; | 
					
						
							|  |  |  |  | 			height = other.height; | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		inline const Size operator+(const Size & other) const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return Size(width + other.width, height + other.height); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		inline const Size operator-(const Size & other) const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return Size(width - other.width, height - other.height); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		inline const Size operator*(float val) const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return Size(width * val, height * val); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		inline const Size operator/(float val) const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return Size(width / val, height / val); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		inline const Size operator-() const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return Size(-width, -height); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		inline bool operator==(const Size & other) const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return (width == other.width) && (height == other.height); | 
					
						
							|  |  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-11-12 02:10:35 +08:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 		inline operator D2D1_SIZE_F () const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return D2D1_SIZE_F{ width, height }; | 
					
						
							|  |  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-11-08 21:39:26 +08:00
										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |